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TransitionFX v1.1.0
Added
Built-in Effects (+3, total 25)
- Sliding Doors — Two panels slide from opposite sides and meet at the center, like elevator or airlock doors
- Dissolve — Classic transition where the screen dissolves like mist or sand using procedural noise
- Corner Wipe — A directional wipe that starts from a specified corner and expands diagonally across the entire screen; origin corner (0–3) is dynamically selectable
Material Functions
MF_StarSDF— Star signed-distance-field material function for star-shaped effects
Event System
OnTransitionProgressChanged— Broadcasts the eased progress value (0.0 to 1.0) each tick while a transition is activeOnProgressThresholdReached— Fires once when the eased progress crosses a registered threshold value
C++ / Blueprint API
AddProgressThreshold(float Threshold)— Registers a progress threshold (0.0 to 1.0) for one-shot callback notificationClearProgressThresholds()— Removes all registered progress thresholds
Changed
- Optimized FString allocation in
STransitionPreviewPanelby reserving capacity before PascalCase-to-snake_case conversion loop
Documentation
- Added UEFN (Unreal Editor for Fortnite) compatibility FAQ to README (EN/JP)
- Updated API Reference (EN/JP) with
OnTransitionProgressChanged,OnProgressThresholdReached,AddProgressThreshold, andClearProgressThresholds - Updated Quick Start guides (EN/JP) with new event system documentation (5 delegates)
- Added effect preview GIFs for Dissolve, Sliding Doors, and Corner Wipe
- Added Corner Wipe to the Built-in Effects table in README (EN/JP)
- Marked "OnTransitionProgress Delegate" as completed in the Roadmap