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TransitionFX v1.1.0

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@github-actions github-actions released this 11 Apr 22:27
· 125 commits to master since this release
24909cf

Added

Built-in Effects (+3, total 25)

  • Sliding Doors — Two panels slide from opposite sides and meet at the center, like elevator or airlock doors
  • Dissolve — Classic transition where the screen dissolves like mist or sand using procedural noise
  • Corner Wipe — A directional wipe that starts from a specified corner and expands diagonally across the entire screen; origin corner (0–3) is dynamically selectable

Material Functions

  • MF_StarSDF — Star signed-distance-field material function for star-shaped effects

Event System

  • OnTransitionProgressChanged — Broadcasts the eased progress value (0.0 to 1.0) each tick while a transition is active
  • OnProgressThresholdReached — Fires once when the eased progress crosses a registered threshold value

C++ / Blueprint API

  • AddProgressThreshold(float Threshold) — Registers a progress threshold (0.0 to 1.0) for one-shot callback notification
  • ClearProgressThresholds() — Removes all registered progress thresholds

Changed

  • Optimized FString allocation in STransitionPreviewPanel by reserving capacity before PascalCase-to-snake_case conversion loop

Documentation

  • Added UEFN (Unreal Editor for Fortnite) compatibility FAQ to README (EN/JP)
  • Updated API Reference (EN/JP) with OnTransitionProgressChanged, OnProgressThresholdReached, AddProgressThreshold, and ClearProgressThresholds
  • Updated Quick Start guides (EN/JP) with new event system documentation (5 delegates)
  • Added effect preview GIFs for Dissolve, Sliding Doors, and Corner Wipe
  • Added Corner Wipe to the Built-in Effects table in README (EN/JP)
  • Marked "OnTransitionProgress Delegate" as completed in the Roadmap