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v1.2 — Shadows, light shafts & 13 presets

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@EmilDeuOfficial EmilDeuOfficial released this 07 Aug 15:03
· 74 commits to main since this release

What's new

  • Dense breathing fog with adjustable density, start distance, and sky swallowing
  • Real shadow-mapped shadows (entities included) — strength, softness, resolution, distance, and sun path tilt all adjustable
  • Volumetric light shafts (god rays) with shadow-streak darkening along shadow edges
  • Contact shadows (SSAO), boosted around block light so torches cast visible shading
  • Smart torch light: block light is exempt from the darkness curve; caves stay pitch black
  • Adjustable moonlight for brighter nights on sky-exposed surfaces
  • PSX retro mode: vertex snapping (terrain-only or incl. mobs), pixelation, Bayer dithering
  • Analog overlay: film grain, vignette, chromatic aberration, scanlines, flicker, VHS wobble
  • Sun & moon toggles — remove them from the sky while the light keeps falling
  • 13 hand-tuned presets, including Verity, Backrooms, Director's Cut, Silent Fog, Dead Channel, and Sunless
  • Full English & German settings localization

Bug fixes

  • Shadows and fog now render correctly behind glass and water (translucent-aware depth)
  • Glass no longer casts full opaque shadows
  • Shadow acne / flicker fixed via screen-space normals and slope-scaled bias
  • Torches stay bright in dark presets
  • Round modded entities no longer deform (vertex snap excluded from entities by default)

Requirements

Iris (Fabric/Quilt/NeoForge) or Oculus (Forge), Minecraft 1.16.5 – 26.x. No OptiFine needed.

Download

LOST_TAPE_v1.2.zip (attached above) — drop it into .minecraft/shaderpacks/