v1.2 — Shadows, light shafts & 13 presets
What's new
- Dense breathing fog with adjustable density, start distance, and sky swallowing
- Real shadow-mapped shadows (entities included) — strength, softness, resolution, distance, and sun path tilt all adjustable
- Volumetric light shafts (god rays) with shadow-streak darkening along shadow edges
- Contact shadows (SSAO), boosted around block light so torches cast visible shading
- Smart torch light: block light is exempt from the darkness curve; caves stay pitch black
- Adjustable moonlight for brighter nights on sky-exposed surfaces
- PSX retro mode: vertex snapping (terrain-only or incl. mobs), pixelation, Bayer dithering
- Analog overlay: film grain, vignette, chromatic aberration, scanlines, flicker, VHS wobble
- Sun & moon toggles — remove them from the sky while the light keeps falling
- 13 hand-tuned presets, including Verity, Backrooms, Director's Cut, Silent Fog, Dead Channel, and Sunless
- Full English & German settings localization
Bug fixes
- Shadows and fog now render correctly behind glass and water (translucent-aware depth)
- Glass no longer casts full opaque shadows
- Shadow acne / flicker fixed via screen-space normals and slope-scaled bias
- Torches stay bright in dark presets
- Round modded entities no longer deform (vertex snap excluded from entities by default)
Requirements
Iris (Fabric/Quilt/NeoForge) or Oculus (Forge), Minecraft 1.16.5 – 26.x. No OptiFine needed.
Download
LOST_TAPE_v1.2.zip (attached above) — drop it into .minecraft/shaderpacks/