What's new
- Torch shadows reworked — the unstable directional approach is gone; a 5-ray bundle (straight up + four 45° tilts) now tests each torch-lit floor, so objects above and beside it cast clean, artifact-free shadows that fade with distance
- Player shadow fade (fake penumbra) — your own shadow softly fades toward its tip the longer it gets; world shadows stay solid (new Player Shadow Fade slider, player detection via
entity.properties) - Fog wall — new Fog Wall Distance slider (64–512, default 128): fog reaches full opacity at a fixed distance with a long smooth fade from 20%, and the sky blends to full fog toward the horizon — the look no longer depends on render distance
- Water & fog — underwater fog now scales with the Fog Density setting; water uses vanilla transparency again so the ground stays visible; surfaces under water get 1.6× shadow strength
- Robust edge normals — depth-aware normal reconstruction removes the bright/dark outlines around objects and players
- Moonlight dimmed ~30% for darker nights
Bug fixes
- Stripe/ring artifacts from the old directional torch shadows eliminated
- White rims on sunlit objects and dark rims in shadows fixed
- Player shadow no longer disappears (shadow-pass alpha test issue)
- Water no longer hides block textures beneath it
Requirements
Iris (Fabric/Quilt/NeoForge) or Oculus (Forge), Minecraft 1.16.5 – 26.x. No OptiFine needed.
Download
Lost_Tape_v1.4.zip (attached above) — drop it into .minecraft/shaderpacks/
Updating from v1.3? Rename
shaderpacks/Lost_Tape_v1.3.zip.txttoLost_Tape_v1.4.zip.txtto keep your settings.