Skip to content

v1.4 — Stable torch shadows, player shadow fade & fog wall

Latest

Choose a tag to compare

@EmilDeuOfficial EmilDeuOfficial released this 07 Aug 17:08
· 52 commits to main since this release

What's new

  • Torch shadows reworked — the unstable directional approach is gone; a 5-ray bundle (straight up + four 45° tilts) now tests each torch-lit floor, so objects above and beside it cast clean, artifact-free shadows that fade with distance
  • Player shadow fade (fake penumbra) — your own shadow softly fades toward its tip the longer it gets; world shadows stay solid (new Player Shadow Fade slider, player detection via entity.properties)
  • Fog wall — new Fog Wall Distance slider (64–512, default 128): fog reaches full opacity at a fixed distance with a long smooth fade from 20%, and the sky blends to full fog toward the horizon — the look no longer depends on render distance
  • Water & fog — underwater fog now scales with the Fog Density setting; water uses vanilla transparency again so the ground stays visible; surfaces under water get 1.6× shadow strength
  • Robust edge normals — depth-aware normal reconstruction removes the bright/dark outlines around objects and players
  • Moonlight dimmed ~30% for darker nights

Bug fixes

  • Stripe/ring artifacts from the old directional torch shadows eliminated
  • White rims on sunlit objects and dark rims in shadows fixed
  • Player shadow no longer disappears (shadow-pass alpha test issue)
  • Water no longer hides block textures beneath it

Requirements

Iris (Fabric/Quilt/NeoForge) or Oculus (Forge), Minecraft 1.16.5 – 26.x. No OptiFine needed.

Download

Lost_Tape_v1.4.zip (attached above) — drop it into .minecraft/shaderpacks/

Updating from v1.3? Rename shaderpacks/Lost_Tape_v1.3.zip.txt to Lost_Tape_v1.4.zip.txt to keep your settings.