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v1.5 - Honest glass, watertight fog wall & rendering rework

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@EmilDeuOfficial EmilDeuOfficial released this 18 Aug 13:57
· 3 commits to main since this release

What's new

  • Rendering rework (vanilla order) - a deferred pass now shades and fogs the opaque world before translucents draw; water, glass, portal and particles fog themselves at their own distance, and the light-shaft glow settles over everything at the end
  • Watertight fog wall - the wall reliably swallows the render-distance edge on land, over water, from the air, and with god rays enabled; anything past 97% fog snaps to pure fog color, so nothing can silhouette against the sky
  • Honest stained glass - vanilla opacity, blocks and textures behind it stay recognizable, and the fog behind glass is exactly the fog beside it
  • Nether portal - saturated purple that survives the analog grading, yet slightly see-through like vanilla
  • Whole-dome sky fade - the sky blends from the horizon fog bank across the entire dome, so no line at world-rim height reads as a chunk edge
  • Player shadow fade removed - your shadow now behaves like every other shadow

Bug fixes

  • Pack failed to load on Oculus (stray byte-order mark in two shader files)
  • Shadow stripe patterns on slopes at dawn and dusk eliminated
  • The arm no longer darkens depending on view direction
  • Enchantment glint and glowing eyes dim inside fog instead of glowing through it
  • Rain, smoke particles and translucent mobs fog consistently in front of water and glass
  • "Invalid pack option: SNAP_ENTITIES" resolved - the option is back in the menu

Requirements

Iris (Fabric/Quilt/NeoForge) or Oculus (Forge), Minecraft 1.16.5 – 26.x. No OptiFine needed.

Download

Lost_Tape_v1.5.zip (attached above) - drop it into .minecraft/shaderpacks/

Updating from v1.4? Rename shaderpacks/Lost_Tape_v1.4.zip.txt to Lost_Tape_v1.5.zip.txt to keep your settings.