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v0.3.0
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Added
Game Types feature: board games can now have multiple types (many-to-many relationship)
New GameTypesController with full CRUD endpoints
Chip-based suggestions UI for selecting game types in board game editor
Changed
BREAKING : Upgraded to .NET 10
Updated all 9 .csproj files to net10.0
Updated Dockerfiles to use .NET SDK 10.0 and ASP.NET 10.0-alpine
Updated GitHub Actions CI to use dotnet-version 10.0.x
Filter logic now uses OR (match any selected type) instead of AND
Replaced MudAutocomplete with MudTextField + chip suggestions in EditBoardGame
Updated Library, FindForm, Result, and SuggestionModal to display multiple types
Updated
FluentValidation: 12.0.0 → 12.1.1
System.IdentityModel.Tokens.Jwt: 8.14.0 → 8.15.0
Scalar.AspNetCore: 2.9.0 → 2.11.0
InfiniLore.Lucide: 0.548.0 → 0.555.0
MudBlazor: 8.13.0 → 8.15.0
bunit: 1.40.0 → 2.1.1
Microsoft.NET.Test.Sdk: 17.12.0 → 18.0.1
coverlet.collector: 6.0.2 → 6.0.4
xunit: 2.9.2 → 2.9.3
xunit.runner.visualstudio: 2.8.2 → 3.1.5
Npgsql.EntityFrameworkCore.PostgreSQL: 9.x → 10.0.0
Fixed
BearerSecuritySchemeTransformer for OpenAPI breaking changes in .NET 10
bunit 2.x breaking changes: TestContext → BunitContext, IRenderedFragment → IRenderedComponent
Added IAsyncLifetime for async disposal compatibility with bunit 2.x + MudBlazor
Documentation
Translated Design.md to English for consistency
Removed obsolete Spec.md file
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