Add item multis & enemy scaling
- New option Heal Items: multiplier for the healing provided by items
- New option TP Items: multiplier for the TP provided by items
- New option group Enemy Scaling: multiplier for the health of regular, miniboss, and/or boss enemies.
Note for Enemy Scaling: For some scripted encounters, there are some edge-cases where the game can glitch/crash if the enemy is forced to be defeated via violence using these options. I will be rolling out small updates to fix these as I continue to test.
Updated for CH5 v0.0.253
Please check and report any bugs/issues >here<, or let me know on the GameBanana page. Please include details of what settings you use, and a save or description of the area you encountered the issue.