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EmotionPlayer 3.1.1 - Stable

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@EmotionEngineer EmotionEngineer released this 06 Dec 13:57
· 2 commits to master since this release
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EmotionPlayer v3.1.1 Release Notes ✨

What’s New in v3.1.1

  • ✅ More robust inference pipeline

    • Fixed handling of short / low‑FPS / “weird” videos (e.g. many clips from stock sites).
    • Stable frame sampling based on real duration, avoiding zero‑frame and division‑by‑zero edge cases.
    • Safer error handling around native DLL calls.
  • 🧠 Correct alignment of emotion timeline

    • Timeline emojis (happy/sad) now fully respect the dynamic frame sampling interval (1–6 seconds).
    • UI and models (positiveness, filter, samp) use the same temporal grid, so visual feedback matches real inference points.
  • 📊 Redesigned progress window

    • Shows the current video name (with tooltip for full path if needed).
    • Displays the current stage: Positiveness or Filter.
    • Clearly visible percentage over a dark progress bar — no more white text on white background.
    • Progress is driven by a shared native counter and updated from the UI thread for smooth display.
  • ⚙️ Safer multithreaded inference

    • Parallel chunk processing over frames with clean separation of indices (no data races).
    • Threads/tasks are tracked via Task completion instead of manual flags.
    • Still uses ~80% of available CPU cores by default for inference 🔥
  • 🧩 Stability & crash fixes

    • Fixed MediaElement.NaturalDuration == Automatic crash by checking HasTimeSpan.
    • Defensive checks around missing frames, invalid durations, and native progress edge cases.

EmotionPlayer v3.1.1 focuses on making the inference pipeline and UI feedback significantly more reliable, especially on short and non‑standard videos, while keeping the multithreaded performance gains from v3.1.