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beta - The first morph

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@Emrecan45 Emrecan45 released this 04 Sep 08:13

morphz.io beta - The first morph

First public build of the game. You start as a ridiculous grub, you eat, you grow, and at every tier you pick your next shape. You die, you lose everything, you start over as a grub.

Evolution

  • Sixteen creatures, four tiers: at each tier the game offers you two or three shapes and the one you pick is yours for that life.
  • Three branches: yellow fires in bursts, red hits hard and goes through bodies, purple covers everything around itself. The six final shapes are deliberately equivalent in raw power.
  • Everything to lose: on death you drop back to a grub and your mass scatters on the ground as crystals for everyone else.
  • Evolution tree: the whole tree is readable in game, branch coloured, with the stats and the role of every creature.

The arena

  • Three rings: the Rim is quiet and poor, the Pits are profitable and crowded, the Core is rich, dense and lethal. You spawn on the Rim and nowhere else.
  • Bushes: they hide you, they do not protect you. A bullet fired into a bush travels through it.
  • Eight skills: regeneration, max health, damage, bullet health, range, bullet speed, fire rate and speed, one point per level.

Game modes

  • Free for all: everyone against everyone, the leaderboard is the only thing that matters.
  • Teams: red against blue over capture zones. Hold one at full colour until its meter fills and every living member of the team banks a fat share of biomass. Walking into the enemy base kills you instantly.

Online

  • Authoritative rooms: each room is a Cloudflare Durable Object that owns positions, damage and death, running the same match loop as the browser.
  • Local fallback: when no server can be reached the match runs in the browser against bots.
  • Seven languages: English, French, Spanish, German, Portuguese, Russian and Turkish, picked from the browser on first launch.

Art and sound

  • Everything is original: no imported model, no external texture, no icon font. Every creature is generated at runtime.
  • One music loop released under CC0, downloaded only once you turn the music on.

Controls

  • Desktop: move with the keys, aim with the mouse, attack with a click.
  • Phone: landscape, one stick on the left to move, one on the right to aim and fire as long as you hold it.

How to play
Directly in the browser: https://morphz.io