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Enemy Nations v2.00.002

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@EnemyV EnemyV released this 10 Oct 05:05

This version is decently playable and stable! I tested with 20 A.I.s for 2 in-game hours with no crashes. There was a bit of a performance issue. There is also still a save game issue, beyond what was fixed in the last version. It doesn't always manifest, so any information on when or why it happens would be welcome!

Significant performance improvements over 2.00.001
->Re-added heap for messages
->fixed yield bug preventing increased A.I. thread concurrency
Mouse wheel scroll now zooms
Computer Players now attack each other
Large Games (7+ players) now have a guaranteed ocean, which can be huge
Island generation improved to add more island types
-previously only oil and trees could spawn on islands
-now there is a small chance of coal and iron, though it's pretty rare
-there is now a resource multiplier for island resources, since they're hard to get they should be more rewarding
Fixed issue where rivers on huge maps would hang longer than 10 mins to generate

Known issues:
No multiplayer tested (server program isn't compiling yet)
Late game pathing issue involving a suspiciously high number of attack response ai events
Artifacts on screen when zooming
Bridge roads don't render
Terrain appears to be 8-bit

Here's a video going over some of the changes and ideas for the future:

https://youtu.be/hPtRtH5ZqQ0