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1 change: 1 addition & 0 deletions src/SUMMARY.md
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- [Noble](design/secret-identities/modifiers/noble.md)
- [Traitors](design/secret-identities/traitors.md)
- [Assassin](design/secret-identities/traitor/assassin.md)
- [Biochemist](design/secret-identities/traitor/biochemist.md)
- [Demolitionist](design/secret-identities/traitor/demolitionist.md)
- [Infiltrator](design/secret-identities/traitor/infiltrator.md)
- [Marauder](design/secret-identities/traitor/marauder.md)
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31 changes: 31 additions & 0 deletions src/design/secret-identities/traitor/biochemist.md
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# Biochemist

{{#template ../../../templates/unimplemented.md }}

> **Name:** Biochemist
>
> **Organization:** [Traitor](../traitors.md)
>
> **Description:** Throw your gas grenades into medbay to cause panic and disease. Die when you inevitably get caught after doing something so obvious. Revive anyways thanks to your cryojunkie implant.
>
> **Objectives:** The same ones every traitor gets
>
> *Okay guys, I'm going to release miasma in medbay. Please wear a biosuit. Please. Please read the traitor radio so you don't die. I'm begging you. I don't even have any other weapons.*

## Concept

The Biochemist is a traitor with a supportive-harasser playstyle, with some fun integration in to atmos and deniability coverage for some other existing secret identities.

## Abilities

The Biochemist receives an anti-death cryohusk implant in their cache, identical to the one that the [Cryojunkie](../crew/cryojunkie.md) receives.

In addition to this, the Biochemist also has the following items in their cache:
- 2 neurotoxin gas grenades
- 2 miasma gas grenades

## Gameplay

Enabled by their gas grenades and cryohusk implant, the Biochemist is able to adopt a unique playstyle focused around passive destruction, support, and planning. They mirror [infiltrator](infiltrator.md) in this sense; they are offensively weak, but can accomplish a lot for their team through non-standard means.

On a more meta/simulationist level, the Biochemist adds a completely new method of attack to traitors in the form of atmospherics-based area denial, gives deniability to the [Cryojunkie](../crew/cryojunkie.md), and is an entry in the supportive archetype that is currently only represented by [infiltrator](infiltrator.md).
2 changes: 2 additions & 0 deletions src/design/secret-identities/traitor/recon.md
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{{#template ../../../templates/unimplemented.md }}

{{#template ../../templates/slated-for-rework.md reason="Recon is an ancient concept made back in the original batch of 3 traitors, and with hindsight, the items here pretty obviously would not synergize well together or be very fun to use. An info-based traitor is probably still a good idea to have, but it shouldn't take this form."}}

> **Name: Recon**
>
> **Organization:** [Traitor](../traitors.md)
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