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This repository was archived by the owner on Mar 1, 2024. It is now read-only.
This repository was archived by the owner on Mar 1, 2024. It is now read-only.

[BUG] - Sending command after dataChannelOpen does not work #449

@ibreathebsb

Description

@ibreathebsb

UE Version:
5.2.1

Frontend Version:
"@epicgames-ps/lib-pixelstreamingfrontend-ue5.2": "^0.5.3",

Problem component

maybe UE plugin

Description
sending command after dataChannelOpen does not work

const stream = new PixelStreaming(config);
stream.addEventListener("dataChannelOpen", () => {
    stream.emitCommand({ Resolution: { Width: 1000, Height: 500 } });
});

Expected behavior

  1. resize correctly

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