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1.1.4
8 new Jokers
Battle Pass - Rare - Gain 0.2X Mult for every different hand type played when all hand types have been played gain 3x and reset
Infinity Blade - Legendary - +1 Hand +1 Discard +4 Handsize +1 Card Slots in the shop +1 Boosters in the shop
Default Joker - Uncommon - If played hand contains no modified cards gain +4 Mult
Recon Scanner - Uncommon - Shows the top 5 cards of the deck
Whiplash - Common - +20 Mult if played hand is the same as the final hand of the previous round
Quadcrasher - Common - +200 Chips if played hand is the same as the final hand of the previous round
Daily Quest - Uncommon - Gain X0.25 Mult after 3 consecutive same hands
Void Oni Mask - Uncommon - 1 Random played card returns to hand
6 new Tarots
Minutemen - Convert up to 2 cards to Medium Ammo cards
Backline - Convert up to 2 cards to Heavy Ammo cards
Frontline - Convert up to 2 cards to Shell Ammo cards
Flank - Convert up to 2 cards to Light Ammo cards
Artillery - Convert up to 2 cards to Rocket Ammo cards
Cosmic Swine - Create 1 planet card for your most used hand (must have room)
9 new Consumables
Hop Rock - Add a Hop Seal to up to 2 selected cards
Nitro Splash - Apply Nitro to up to 2 selected cards
Ammo Box - Convert all cards in hand into random Ammo cards
Zero Point Fish - Add a Zero Point Seal to up to 2 selected cards
Clinger - Select up to 2 cards to destroy adjacent cards have a 1/2 chance to be destroyed
Grenade - Select up to 3 cards selected and adjacent cards have a 1/2 chance to be destroyed
Shockwave Grenade - Apply Shockwaved to up to 2 selected cards
Boogie Bomb - Add a Boogie Seal to up to 2 selected cards
Forecast Tower - Add a Storm Seal to 1 selected card
5 new Enhancements
Shell Ammo - X1.2 Mult retriggers once per Hand used this round
Heavy Ammo - +10 Mult retriggers once per remaining Hand
Light Ammo - +75 Chips retriggers once per Discard used this round
Medium Ammo - X1.1 Chips retriggers once per remaining Discard
Rocket Ammo - Retriggers 1 time gain +1 retriggers if held in hand at end of round
2 new Editions
Nitro - +2 handsize resets at end of round
Shockwaved - 1/3 chance to to retrigger adjacent jokers retrigger adjacent playing cards
1 new Seal
Zero Point Seal - When drawn draw 2 additional cards
Balancing changes
Fletcher Kane now retriggers gold cards, gold seals, and Cryptids golden edition
Fracture can now only appear once per run
Fracture has been nerfed to 1x rather than 2x
Emily now works properly an has been given back her original effect (retrigger everything once)
Bug Fixes
Thermite now waits for cards like trading card rather than instantly destroying the card
Fracture now properly destroys played cards rather than creating ghost cards