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BiasedDoom 4.15.3

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@EricsonWillians EricsonWillians released this 10 Jul 22:36

BiasedDoom 4.15.3

This release focuses on atmosphere, third-person aiming, procedural Doom maps,
and compatibility with menu-heavy gameplay mods.

Highlights

  • Reworked hardware fog with sky integration, height falloff, turbulence,
    horizon weighting, quality levels, and six ready-to-use presets: Disabled,
    Map Enhanced, Natural Haze, Cinematic Layers, Dense Horror, and Directional
    Dusk.
  • Improved chasecam aiming with exact or adaptive shot-impact crosshairs,
    view-edge clamping, distance-based reticle sizing, hostile/friendly colors,
    and crosshair-aware chasecam presets.
  • Added a complete Procedural Game menu with persistent seeds, themes,
    difficulty and size choices, deterministic replay, one-click random maps, and
    direct single-player launch.
  • Kept Procedural Game accessible when mods such as Brutal Doom replace the
    main menu. Oversized list menus now support mouse-wheel, arrow, Page Up/Down,
    Home, and End navigation.
  • Rebuilt procedural generation around a progression-safe mission graph with
    staged key branches, non-bypassable lock edges, optional limbs, same-stage
    loops, hubs, arenas, outdoor landmarks, and real secret reward rooms.
  • Greatly expanded room variation with eight dimension profiles, five corner
    profiles, multi-cell layouts, varied floors and clear heights, progression
    palettes, semantic accent materials, and role-aware decoration.
  • Rebalanced encounters and supplies with gentler room caps, delayed heavy
    tiers, guaranteed weapon milestones, stronger major-fight ammunition, and
    improved health/armor support.
  • Fixed tall door artwork repeating vertically. Door art is now centered across
    narrow openings and fitted once across high openings.
  • Added a detailed implementation and evaluation paper at
    docs/engine/procedural-generation-research-paper.md.

Downloads

  • Linux: use the AppImage for the simplest portable launch, or the .tar.gz
    package for a conventional extracted directory.
  • Windows x64: extract the MinGW zip and run biaseddoom.exe.
  • A supported IWAD such as DOOM2.WAD is still required.
  • Every binary archive has a matching .sha256 file.