BiasedDoom 4.15.4
BiasedDoom 4.15.4
BiasedDoom 4.15.4 expands procedural missions into genuinely open combat
spaces, makes every generated vertical feature traversable, and completes the
player-skin, autoaim, and mugshot customization work.
Highlights
- Expanded the procedural map-size control into a continuous 1–20 slider. The
upper range produces colossal deterministic routes and broad footprints. - Raised the spatial baseline to 384-unit generator cells, 320–368-unit room
interiors, 128-unit standard doors, and wider role-aware portals. - Made ordinary rooms target at least two compatible cells and scale hubs,
arenas, key rooms, and finales with map size and combat difficulty. - Added reachable vertical combat: every raised ranged perch has 16-unit stair
tiers, while optional reward lifts keep a permanent walkable bypass. - Added switch-operated supply pavilions, key-triggered ambush reveals, clearer
exit landmarks, keyed-border colors, outdoor spaces, and more varied room
silhouettes. - Centered texture phases per wall segment so opposite walls, doorway
shoulders, chamfers, and accents remain symmetric and aligned. - Restricted Cyberdemons to finales containing at least eight merged cells and
removed the Spider Mastermind from generated finales. - Kept player-selected skins active on replacement player classes and on the
actual in-game actor, including third-person views and mods that mark a class
asNoSkin. - Added an explicit autoaim enable switch plus independent vertical and
horizontal acquisition ranges. - Added 0.25x–4x mugshot scaling, horizontal/vertical offsets, and reset controls
for both the stock Doom ZScript HUD and legacy SBARINFO status bars.
Procedural Validation
The release candidate passed the structural matrix, fixed-seed determinism,
difficulty/finale-area balance, Ultimate Doom compatibility, menu integration,
runtime loading at sizes 1, 3, 5, and 20, and an 11-configuration seed stress
sweep. The fixed determinism case reproduced this SHA-256 hash:
ba7bd7deb2a21489a04167d1ef14679ba1a75badd4ad9ddc8a65a651e9953d5e
See the procedural-generation research
paper for the representative
matrix and balance experiment.
Downloads
- Linux: use
BiasedDoom-4.15.4-Linux-x86_64.AppImagefor the simplest portable
launch, or extractBiasedDoom-4.15.4-Linux-x86_64.tar.gz. - Windows x64: extract
BiasedDoom-4.15.4-Windows-x64-MinGW.zipand run
biaseddoom.exe. - Every binary archive has a matching
.sha256file. - A supported IWAD such as
DOOM2.WADis still required and is not included.