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Spine Pixi Runtime #2305
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commit 26c02da Merge: 0ce2ab6 0022763 Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com> Date: Thu Aug 3 15:57:49 2023 -0600 Merge remote-tracking branch 'upstream/4.1' into feature4.1/godot-performance-improvements commit 0ce2ab6 Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com> Date: Thu Aug 3 12:11:51 2023 -0600 Performance improvement using SNAME, caches for find_bone find_slot, temporary string buffer support. commit 0022763 Author: Mario Zechner <badlogicgames@gmail.com> Date: Thu Aug 3 16:11:04 2023 +0200 [godot] Fix artifact download urls in upload-to-s3-mono job commit a08f511 Author: Mario Zechner <badlogicgames@gmail.com> Date: Thu Aug 3 13:54:42 2023 +0200 [godot] FIx Windows C# build, last attempt. commit 433182e Author: Mario Zechner <badlogicgames@gmail.com> Date: Thu Aug 3 13:18:02 2023 +0200 [ue] Update example project to UE 5.2 commit 83fab4a Author: Mario Zechner <badlogicgames@gmail.com> Date: Thu Aug 3 13:09:51 2023 +0200 [ue] USpineWidget now reports its desired size. commit 3ae685f Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Wed Aug 2 18:36:58 2023 +0200 License header update in LICENSE file in top directory. commit 1a6ccff Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Wed Aug 2 18:21:49 2023 +0200 [unity] URP Shaders: Increased UPM package version for preceding commit c9952ef. commit c5afe7b Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Wed Aug 2 18:11:51 2023 +0200 [unity] Updated license headers of Spine Timeline UPM package to 2023 licenses as well (were not covered by script). commit c9952ef Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Wed Aug 2 16:58:47 2023 +0200 [unity] URP Shaders: Fixed a shader compile error in "URP/Spine/Sprite" shader on old Unity versions 2019.X. commit baa12f9 Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 31 13:31:42 2023 +0200 [godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows. commit 4047f1b Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 31 13:29:16 2023 +0200 Updated license headers. commit 61835fa Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 31 13:04:22 2023 +0200 [godot] Fix runtime license header. commit 3c40309 Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 31 11:25:19 2023 +0200 [godot] Fix v4 template build script with C# support. commit a0c986e Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 31 11:13:58 2023 +0200 [godot] Remove self-hosted runner. commit 8c1504a Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 31 10:58:42 2023 +0200 [godot] Don't setup Godot dependencies on self-hosted runner. commit 254458a Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 31 10:55:13 2023 +0200 [godot] Use self-hosted label instead of runner name. commit 9b7ee42 Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 31 10:51:06 2023 +0200 [godot] Add self-hosted macOS runner for debugging GH workflow. commit 84cfc40 Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 31 10:08:10 2023 +0200 [flutter] 4.1.5 release commit 0645ba3 Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 31 10:07:13 2023 +0200 [flutter] Revert change to native bindings, so we stay compatible with old Dart versions. commit 083ee14 Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 31 10:02:42 2023 +0200 [flutter] Upgrade dependencies to latest. commit e05a437 Author: misaki-eymard <misaki.eymard@gmail.com> Date: Mon Jul 31 15:55:12 2023 +0900 Corrected an incorrect comment and deleted unnecessary nodes in ControlledSpineboy_Blueprint commit 261f9f6 Author: エマール美咲 <misaki.eymard@gmail.com> Date: Sun Jul 30 16:11:25 2023 +0900 Corrected an incorrect comment in Raptor_Blueprint. commit 373a163 Author: Andrew Wilson <andx_roo@live.com> Date: Sat Jul 29 15:55:45 2023 -0400 Add CMake Target Exporting & option to disable testing in the build (EsotericSoftware#2329) * Fix cmake install * Option to build without testing * Add target exporting and SpineConfig.cmake * Revert relative install paths to Spine preferred ones commit cd1935d Author: Mario Zechner <badlogicgames@gmail.com> Date: Fri Jul 28 11:36:05 2023 +0200 [godot] Install Dotnet 6 in each job. commit 41cadcd Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jul 25 11:36:20 2023 +0200 [godot] Artifact upload names must be unique, added tag and mono qualifiers. commit 297113a Merge: 0e16aaf 5eca100 Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jul 25 11:25:28 2023 +0200 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 commit 0e16aaf Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jul 25 11:25:20 2023 +0200 [godot] Run glue generator in headless mode. commit 5eca100 Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Mon Jul 24 20:34:58 2023 +0200 [unity] URP shaders: Fixed DoF effect ignoring written depth when Decal feature is enabled. Closes EsotericSoftware#2283. commit 80f5973 Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 24 12:39:55 2023 +0200 [godot] Fix Linux C# build. commit 0b1909a Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 24 11:01:43 2023 +0200 [godot] Pass mono flag to buildscripts from workflow. commit b18a92a Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 24 10:52:24 2023 +0200 [godot] Remove debug logging job. You can get the same info when expanding the undiscoverable little arrows in the job logs. commit 4cdde96 Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 24 10:48:06 2023 +0200 [godot] Manual dispatch for Godot 4 workflow. commit 5facf4a Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 24 10:44:27 2023 +0200 [godot] More GitHub workflow debugging. commit 44d766c Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 24 10:40:50 2023 +0200 [godot] More GitHub workflow debugging. commit caafb9b Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 24 10:37:32 2023 +0200 [godot] More GitHub workflow debugging. commit 1dec42d Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jul 24 10:33:37 2023 +0200 [godot] Add debugging output to Godot GH workflow commit 8a3182a Author: Mario Zechner <badlogicgames@gmail.com> Date: Fri Jul 21 16:21:09 2023 +0200 [godot] Add C# build to workflow. commit 49e901f Author: Mario Zechner <badlogicgames@gmail.com> Date: Fri Jul 21 15:32:51 2023 +0200 [godot] Unify 4.x builds into a single workflow, with an orchestrating workflow in spine-godot-v4-all.yml commit b405686 Author: Mario Zechner <badlogicgames@gmail.com> Date: Fri Jul 21 14:42:45 2023 +0200 [godot] More C# build work. commit e59b15c Merge: 157b938 76d220b Author: Mario Zechner <badlogicgames@gmail.com> Date: Fri Jul 21 11:07:21 2023 +0200 Merge branch '4.1' into godot-csharp commit 76d220b Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Thu Jul 20 18:03:31 2023 +0200 [unity] Fixed Spine Timeline not ending at clip end when last clip on track. Restores behaviour as named and documented. Closes EsotericSoftware#2318. commit 157b938 Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jul 19 18:21:37 2023 +0200 [godot] Fix macOS build, add assemblies to .app. commit 8900377 Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Wed Jul 19 17:56:18 2023 +0200 [unity] Improved robustness of SkeletonGraphic regarding deleting submesh renderer objects and enabling/disabling render separation. commit 7b37dd5 Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Wed Jul 19 17:53:07 2023 +0200 [unity] Fixed disabling SkeletonGraphic outside bounds of RectMask2D displaying SkeletonSubmeshGraphic incorrectly. Closes EsotericSoftware#2324. commit e525c77 Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jul 19 17:53:01 2023 +0200 [godot] Rework v4 build scripts to support optionally support C#. commit bdb9e13 Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jul 19 11:56:34 2023 +0200 [godot] Add mono flag to 4.x build. commit 39a957c Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Wed Jul 19 11:37:19 2023 +0200 [unity] SkeletonRenderTexture: automatically assigning RenderQuadMaterial upon component reset. commit 8d04c7a Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jul 18 14:51:57 2023 +0200 [pixi] Clean-up and extend examples commit deb4117 Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jul 18 14:50:02 2023 +0200 [flutter] release 4.1.4 commit 04317b8 Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jul 18 14:48:34 2023 +0200 [flutter] Update changelog commit 7dbf0a6 Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jul 18 14:47:52 2023 +0200 [flutter] Fix WASM compilation, closes EsotericSoftware#2321 commit 9b9d02a Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jul 18 14:00:45 2023 +0200 [c][cpp] Don't set CMake install dir to "./", closes EsotericSoftware#2320. commit 0ca3c8e Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Mon Jul 17 16:43:11 2023 +0200 [unity] Fixed a Timeline SpineAnimationStateClip related bug introduced in commit d4cc163. Closes EsotericSoftware#2316. commit 5308ddb Author: Mario Zechner <badlogicgames@gmail.com> Date: Fri Jul 14 15:11:16 2023 +0200 [godot] Add build/pack-template.sh to zip up the template files for development. commit 15b61f3 Author: Mario Zechner <badlogicgames@gmail.com> Date: Fri Jul 14 13:46:20 2023 +0200 [godot] Fix compilation error in SpineSprite, add 4.1 GitHub workflow. commit 66aeb0e Author: Mario Zechner <badlogicgames@gmail.com> Date: Fri Jul 14 13:21:00 2023 +0200 [godot] Update build to 4.0.3 stable. commit 6fafd96 Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jul 12 15:15:56 2023 +0200 [pixi] License headers, see EsotericSoftware#2305 commit 2ba7133 Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jul 12 15:13:40 2023 +0200 [pixi] Assets for examples, see EsotericSoftware#2305 commit 045e155 Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jul 12 15:00:38 2023 +0200 [ts] Release 4.1.36 commit 9ce4b14 Merge: cb0f78b d4cc163 Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jul 12 14:41:56 2023 +0200 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 commit cb0f78b Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jul 12 14:41:48 2023 +0200 [phaser] Add Origin mixin, don't call updateSize() on changes to scale. commit d4cc163 Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Tue Jul 11 17:39:57 2023 +0200 [unity] Fixed Timeline SpineAnimationStateClip ignoring seek and loop. Closes EsotericSoftware#2316. Removed redundant multiple skeleton updates when multiple animations are started. commit f759199 Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jul 11 13:47:20 2023 +0200 [ts] Release 4.1.35 commit 90b6b6f Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jul 11 13:46:03 2023 +0200 [ts] 4.1.34 release, broken. commit 0672c6c Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jul 11 09:10:28 2023 +0200 [phaser] Bounds providers return zero bounds in case there are no attachments to calculate the bounds with. commit ccc4133 Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Tue Jul 4 18:36:42 2023 +0200 [unity] Fixed Timeline preview speed-scale applied twice in Unity 2019 and newer versions. Closes EsotericSoftware#2312. commit 5635f31 Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Mon Jul 3 20:55:19 2023 +0200 [unity] Fixed URP shaders compile error on Unity 2023.1. Closes EsotericSoftware#2311. commit b210ff5 Author: Mario Zechner <badlogicgames@gmail.com> Date: Fri Jun 30 15:27:40 2023 +0200 [ts] Release 4.1.33 commit dd9d7e5 Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jun 28 10:33:54 2023 +0200 [ts] Fix formatting issue detected by build. commit 6f8896e Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jun 28 10:30:47 2023 +0200 [ts] Include Phaser in iife build. commit ad528c3 Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jun 28 09:46:52 2023 +0200 [ts] Fix up package.json commit ea2d072 Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jun 27 15:27:41 2023 +0200 [pixi] Fix index.html commit 0f118ba Merge: 8fb691c f3379d4 Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jun 27 15:11:10 2023 +0200 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 commit 8fb691c Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jun 27 15:10:53 2023 +0200 [pixi] Clean-up and improvements. commit f3379d4 Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Tue Jun 27 15:08:45 2023 +0200 [unity] Increased package version number for preceding commit 3d2b6e5. commit 3d2b6e5 Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Tue Jun 27 15:06:53 2023 +0200 [unity] Fixed import infinite loop when Spine Preferences `Default Shader` does not exist. Closes EsotericSoftware#2310. commit 7698f5f Merge: d75f2d1 99260f8 Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jun 27 14:49:37 2023 +0200 Merge branch 'spine-pixijs' of https://github.com/miltoncandelero/spine-runtimes into miltoncandelero-spine-pixijs commit d75f2d1 Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Tue Jun 20 17:33:12 2023 +0200 [unity] Fixed URP 2D Shaders example scene: previous commit 79be6d4 included accidental additions of SkeletonRenderTexture components, reverted partial changes. commit 8a8e64b Author: Mario Zechner <badlogicgames@gmail.com> Date: Tue Jun 20 11:54:37 2023 +0200 [ts] Release 4.1.32 commit 74719c1 Author: Nathan Sweet <nathan.sweet@gmail.com> Date: Mon Jun 19 17:17:17 2023 +0200 Link to Spine Wen PlayerUpdate README.md commit 403ff46 Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jun 19 12:40:50 2023 +0200 [flutter] Update CHANGELOG commit aa54d8e Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jun 19 12:39:55 2023 +0200 [flutter] Release 4.1.3 commit 4c4771f Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jun 19 12:37:46 2023 +0200 [flutter] Upgrade and require Flutter 3.5.10 commit a2e3870 Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Wed Jun 14 16:00:10 2023 +0200 [unity] Minor: Increased package version for previous commit. commit ad614dc Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Wed Jun 14 15:56:32 2023 +0200 [unity] Added `updateSeparatorPartScale` property to `SkeletonGraphic` to let render separator parts follow scale. commit cbe0e54 Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Tue Jun 13 17:11:33 2023 +0200 [unity] Added `SkeletonGraphic.MeshScale` property to allow access to calculated mesh scale. commit 723f689 Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Tue Jun 13 16:34:16 2023 +0200 [unity] Added SkeletonGraphic example component variants for "4 Object Oriented Sample" for canvas coord conversion. commit 41a9790 Author: Mario Zechner <badlogicgames@gmail.com> Date: Mon Jun 12 14:27:55 2023 +0200 Fix SkeletonBounds::getPolygon() for latest Clang on macOS. commit 2d9bdb0 Author: Harald Csaszar <harald.csaszar@pixelcloudgames.com> Date: Fri Jun 9 19:05:22 2023 +0200 [unity] Fixed scene preview conflict between Timeline and SkeletonAnimation animation. Closes EsotericSoftware#2307. commit d81ea2d Merge: b775800 9be78db Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jun 7 14:32:07 2023 +0200 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 commit b775800 Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jun 7 14:31:59 2023 +0200 [sdl] Closes EsotericSoftware#2304, misnamed function declaration spSkeletonDrawable_dispose commit 9be78db Author: Jordan Schidlowsky <323868+jordo@users.noreply.github.com> Date: Wed Jun 7 05:52:43 2023 -0600 Support audio path in SpineEventData (EsotericSoftware#2303) commit 468985b Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jun 7 13:52:03 2023 +0200 [ue] Fix compilation error with Clang, closes EsotericSoftware#2301. commit 0332054 Author: Mario Zechner <badlogicgames@gmail.com> Date: Wed Jun 7 13:25:39 2023 +0200 [ue] Fix permissions of setup script. commit 8082dfc Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com> Date: Tue Jun 6 06:10:07 2023 -0600 Support audio path in SpineEventData commit 99260f8 Author: eCode <miltoncandelero@gmail.com> Date: Sat Jun 3 13:11:56 2023 -0300 docs: add polygon packed atlas to the demo thanks to warmanw#5604 on discord for the file commit 4876dba Author: eCode <miltoncandelero@gmail.com> Date: Sat Jun 3 13:05:21 2023 -0300 feat: add support for pixijs commit bf864c7 Merge: da5b318 0a14457 Author: Jason Knight <jason@winterpixel.com> Date: Tue Nov 29 14:01:17 2022 -0600 Merge branch 'upstream-4.1' into winterpixel-main commit da5b318 Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com> Date: Fri Nov 25 14:02:09 2022 -0600 fix incorrect ordering issue when applying custom materials to slot nodes commit 000d22c Merge: 718643a 8c35338 Author: Brian Semrau <brian@winterpixel.com> Date: Thu Nov 24 16:02:30 2022 -0500 Merge remote-tracking branch 'upstream/4.1' into winterpixel-main commit 718643a Merge: 2b743bd d839643 Author: Brian Semrau <brian@winterpixel.com> Date: Tue Oct 25 16:03:10 2022 -0400 Merge remote-tracking branch 'upstream/4.1' into winterpixel-main commit 2b743bd Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com> Date: Thu Oct 13 12:37:04 2022 -0600 Adding .o to ignore commit 6ad70aa Author: Brian Semrau <brian@winterpixel.com> Date: Wed Oct 12 13:59:32 2022 -0400 Allow building by just adding to a modules folder
This 0ac67cf should address PMA. |
I've quickly tried Darktint and Pixi 8.
|
DarkTint actually works, but it has to be enable manually. |
Check if batching actually works as intended, specifically with (dark) tint, and benchmark Batching works, both normally and with dark tint. Care should to set Benchmarks On a 13-inch, 2018 MacBook Pro with:
Using We can get:
Using Blending modes Caveats on using Dark Tint Renderer |
See #2299
TODO
examples/export/runtimes.sh
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