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v3.0

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@EstebanPdN EstebanPdN released this 10 Sep 22:14
· 6 commits to main since this release

QR code for the v3.0 CIA

Changelog

  • Added PICA200 GPU rendering for Old 3DS with automatic software fallback.
  • Improved Old 3DS rendering, frame pacing, audio and bottom-screen performance.
  • Fixed WIDE/FIXED map alignment, terrain corruption and screen-edge gaps.
  • Added native 400x240 WIDE rendering and WIDE/FIXED defaults.
  • Fixed incorrect colors, screen flickering and Original-mode borders.
  • Reduced slowdowns during door and room transitions.
  • Improved bottom-map refresh and touch responsiveness; added the mirror-return marker.
  • Fixed delayed heart updates and gameplay stalls after taking damage.
  • Fixed bottom-menu borders, HUD spacing and the map's +/− buttons.
  • Added title-screen display/turbo settings and improved Triforce rendering.
  • Fixed per-ROM settings persistence and configuration migration.
  • Fixed valid ROMs being rejected and cleaned up ROM-switch handling.
  • Fixed Old 3DS X taps while preserving hold-to-turbo controls.
  • Improved HOME Menu responsiveness and startup/shutdown handling.
  • Added Load State, an optional FPS counter and DUMP SAVED feedback.
  • Improved numbered diagnostic dumps, screen captures and graphics/audio reports.
  • Fixed dump freezes and audio playback during captures.
  • Updated the custom 3D HOME Menu logo and banner orientation.

Thanks to @999sian for her Old 3DS optimization work.

Bug reports

Press L + R + A while the issue is visible and attach the complete diagnostic dump folder from:

sdmc:/3ds/Zelda 3DS/dumps/