v3.0
Changelog
- Added PICA200 GPU rendering for Old 3DS with automatic software fallback.
- Improved Old 3DS rendering, frame pacing, audio and bottom-screen performance.
- Fixed WIDE/FIXED map alignment, terrain corruption and screen-edge gaps.
- Added native 400x240 WIDE rendering and WIDE/FIXED defaults.
- Fixed incorrect colors, screen flickering and Original-mode borders.
- Reduced slowdowns during door and room transitions.
- Improved bottom-map refresh and touch responsiveness; added the mirror-return marker.
- Fixed delayed heart updates and gameplay stalls after taking damage.
- Fixed bottom-menu borders, HUD spacing and the map's +/− buttons.
- Added title-screen display/turbo settings and improved Triforce rendering.
- Fixed per-ROM settings persistence and configuration migration.
- Fixed valid ROMs being rejected and cleaned up ROM-switch handling.
- Fixed Old 3DS X taps while preserving hold-to-turbo controls.
- Improved HOME Menu responsiveness and startup/shutdown handling.
- Added Load State, an optional FPS counter and
DUMP SAVEDfeedback. - Improved numbered diagnostic dumps, screen captures and graphics/audio reports.
- Fixed dump freezes and audio playback during captures.
- Updated the custom 3D HOME Menu logo and banner orientation.
Thanks to @999sian for her Old 3DS optimization work.
Bug reports
Press L + R + A while the issue is visible and attach the complete diagnostic dump folder from:
sdmc:/3ds/Zelda 3DS/dumps/
