v3.0-E6
Pre-release
Pre-release
Warning
This is an experimental release. You may encounter bugs, crashes, graphical issues, or other unexpected behavior.
Changelog
- Fixed the WIDE + FIXED camera map.
- Added the custom 3D HOME Menu logo.
- Improved Old 3DS bottom-screen responsiveness.
- Updated and reduced the 3D HOME Menu logo model.
- Added saved bottom-screen display and turbo settings.
- Improved bottom-HUD spacing.
- Reduced GPU and PCM-audio cache-clean overhead on Old 3DS.
- Removed the normal full linear-heap frame flush.
- Reduced render-target bandwidth and VRAM use with color-only RGB565 output.
- Removed unused build sections.
- Added the Minish Cap-style
DUMP SAVEDnotice and optional top-screen FPS. - Added a confirmed Developer > Load State action for the newest validated
quick-dump checkpoint, protected against corrupt or wrong-ROM states. - Made the Old 3DS Developer overlay event-driven and fixed the blue/glitched
bottom screen shown when Developer/FPS diagnostics were enabled. - Kept the top counter as
FPS <value>without CPU/GPU suffixes and fixed the
truncatedDUMP SAVEDtext. - Restored E4's verified BGRX top-screen path and corrected the PPU output
origin that corrupted E5's ORIGINAL and WIDE images. - Restored full tile-row caches and added conservative, full-quality PPU fast
paths for the Old 3DS profile. - Replaced logical-canvas screenshots with physical 400x240 and 320x240 GSP
display captures plus raw framebuffer files. - Paused queued NDSP audio for the complete dump transaction and excluded the
dump I/O frame from later performance metrics.
Bug reports
If a problem occurs, press L + R + A while it is visible and attach the dump from sdmc:/3ds/Zelda 3DS/dumps/. Completed E6 dumps include physical screen captures, raw framebuffers and load-state.bin for Developer > Load State.
