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v3.0-E6

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@EstebanPdN EstebanPdN released this 31 Aug 10:25

Warning

This is an experimental release. You may encounter bugs, crashes, graphical issues, or other unexpected behavior.

QR-v3.0-E6-github.png

Changelog

  • Fixed the WIDE + FIXED camera map.
  • Added the custom 3D HOME Menu logo.
  • Improved Old 3DS bottom-screen responsiveness.
  • Updated and reduced the 3D HOME Menu logo model.
  • Added saved bottom-screen display and turbo settings.
  • Improved bottom-HUD spacing.
  • Reduced GPU and PCM-audio cache-clean overhead on Old 3DS.
  • Removed the normal full linear-heap frame flush.
  • Reduced render-target bandwidth and VRAM use with color-only RGB565 output.
  • Removed unused build sections.
  • Added the Minish Cap-style DUMP SAVED notice and optional top-screen FPS.
  • Added a confirmed Developer > Load State action for the newest validated
    quick-dump checkpoint, protected against corrupt or wrong-ROM states.
  • Made the Old 3DS Developer overlay event-driven and fixed the blue/glitched
    bottom screen shown when Developer/FPS diagnostics were enabled.
  • Kept the top counter as FPS <value> without CPU/GPU suffixes and fixed the
    truncated DUMP SAVED text.
  • Restored E4's verified BGRX top-screen path and corrected the PPU output
    origin that corrupted E5's ORIGINAL and WIDE images.
  • Restored full tile-row caches and added conservative, full-quality PPU fast
    paths for the Old 3DS profile.
  • Replaced logical-canvas screenshots with physical 400x240 and 320x240 GSP
    display captures plus raw framebuffer files.
  • Paused queued NDSP audio for the complete dump transaction and excluded the
    dump I/O frame from later performance metrics.

Bug reports

If a problem occurs, press L + R + A while it is visible and attach the dump from sdmc:/3ds/Zelda 3DS/dumps/. Completed E6 dumps include physical screen captures, raw framebuffers and load-state.bin for Developer > Load State.