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0.3.0
·
4 commits
to main
since this release
Installation: To manually install this release, please use the following manifest URL: https://github.com/Ethaks/curseborne/releases/download/release-0.3.0/system.json
Added
- Enable tricks to be purchased multiple times in the same action
- Add complication severity field to adversary templates
- Indicate status effects provided by custom Active Effects in the effects tabs
- Add rich tooltips to Active Effects
- Add scrolling text for updates to curse dice, armor, and injuries
- Add injury dice and enhancement for Near Death level
- Add integrity rolls to Accursed
- Increase the Defense and Integrity values of Accursed when buying Dodge/Resist tracks for their respective rolls
- Increase and decrease Momentum value when purchasing or adjusting the Bolster trick
- Add clash rolls to Accursed, available from the Spells tab
- Display additional injury boxes granted by an increased maximum number (like Invasive Growth)
- Add text fields for Damnation and Inheritance to Lineages and Families
- Add damage text enricher:
/damage,/heal,/injury - Add
/applytext enricher to apply Active Effects - Add resource text enricher:
/gain,/spend,/bleed,/hold - Enable compatibility with Foundry v14
- Add new Trick types: initiative, spell, and lineage
- Add Senses Occluded status effect
- Add Dot Rating types to Edges
- Enable hover tooltips for Attributes, using Journal Entry references
- Add Reroll context menu option for roll messages made by Accursed with Devil's Own Luck or Adversaries
Changed
- Allow individual enhancements to exceed a value of 3 to account for official content providing such
- Improve styling of document embed headers outside of tooltips
- Require one hit for enhancement to apply, even for 0 difficulty rolls
Fixed
- Fix visual glitches in modifier dropdowns containing complex hints
- Adjust various status effects to match latest published rules: Agony, Awed, Deprived, Drained, Infected, Inspired, Slow-Acting Toxin
- Let custom Active Effects adding statuses provide their respective modifiers
- Make momentum enhancement comply with the usual rules and limits of enhancements
- Preserve expanded state of chat message details across updates
- Allow scrolling for particularly long adversary drive texts
- Use names instead of identifiers for Path Skills in sheets for non-embedded items
- Fix a file reference failing to resolve on The Forge again.
- Fix contact invoke counter only being increased by contact rolls instead of invokes
- Remove Enraptured status effect
- Fix Active Effects not rendering their embed tooltip
- Avoid line breaks in Spell Embeds' detail labels