Dwarfipelago 1.0.5
Release Notes
A bug-fix and quality release for fortress milestones, immigration, caravans, and progression rewards.
Fixed
- Fortress titles never triggered -
plotinfo.tasks.wealthis a struct on DF50, so fortress wealth read as 0, silently blocking every title check (Hamlet → Metropolis). Now reads correctly. - Immigration Wave brought no dwarves -
force Migrantsreported success but often delivered nobody. It now adds 2–5 citizen dwarves directly, at the depot. - Caravan-visit soft-lock - if the world has no elf/human civ, that "Caravan Visit" check is auto-satisfied so the multiworld stays solvable.
- Vermin trap works in worlds without
GIANT_RAT(scans for any rodent token).
Added / Changed
- Progression rewards now grant real items: Artifact Weapon → adamantine battle axe; Artifact Armor → full adamantine set; Master Builder's Codex → a genuine, indestructible artifact adamantine door (with an in-game hint to raise the build Max-Quality filter to Artifact to place it).
- Immigration migrants arrive named (not "Peasant") and with a cloth outfit at the depot.
- Test tooling:
dwarfipelago test caravan [dwarf|elf|human|goblin];test spawndefault token fixed. - All received goods deliver to the trade depot.
Upgrade notes
- Update the mod and apworld together to 1.0.5 (version match enforced).
- No regeneration required — no location/item ids changed; existing seeds stay compatible.