[pull] master from beyond-all-reason:master#29
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Previously a map had to have a skybox texture right from the start for it to be usable. Now sets it up at runtime.
Under UNITSYNC and DEDICATED, TimeCheck compiled to `return 0`, silently dropping the function it was handed. The shipped gamedata/defs.lua wraps all unitdef/weapondef/etc. loading in Spring.TimeCheck(...), so ProcessUnits() ends up with an empty root and throws "root unitdef table invalid" - unitsync reports zero units for every game whose defs.lua uses TimeCheck (the standard springcontent path). Only the profiling timer needs to be excluded from those builds, not the call itself.
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