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Scenario: Imagine you are a user who seeks to improve their physical fitness, but needs a motivation. You are told of this application which allows companionship with a virtual pet for whose health and experience mimics your own fitness. You've just installed the application and need to sign in (using a provided account)
Success Condition: User signs in with provided account
User Goal 2
Task: User can view step history, pet health, and pet experience
Scenario: Your next task is to find the step history, pet health, and pet experience as quickly as possible. Note the steps for today and yesterday. Give a rough percentage approixmation of the pet's health and experience.
Success Condition: User finds the step counter within a minute and denotes the correct step history. Along with a percentage approximation within 10% for pet health and experience.
User Goal 3
Task: User can claim rewards and purchase any item
Scenario: Assuming you've walked a few hundred steps, and wish to give your pet an accessory. Find a way to gain currency in the tasks menu and find the shop menu to purchase an item.
Success Condition: User claims reward/ currency and is able to purchase a pet or accessory.
User Goal 4
Task: User can customize pet
Scenario: Once you have an accessory, you wish your pet to wear the accessory. Find a way to give your pet a hat.
Success Condition: User successfully changes the pet's accessory.
User Goal 5
Task: User can change pet
Scenario: Assuming your pet has bit the dust or you've wish to have different companion. Find a way to switch to another pet.
Success Condition: User swaps to a different pet.
Vocabulary
Health: Refers to an imaginary health value associated with a pet. Ideally, it shall go down over time, and increase when the user walks (step counter). Higher the better.
Experience: Refers to an imaginary experience value associated with a pet which denotes the total amount of walking the user has done with this pet, higher the better
Step: Refers to the steps a user has taken for the step counter.
Shop: Refers to the in-app store for which users may purchase more pets or accessories.
Task: Refers to an optional activity for the user to accomplish. Upon accomplishment, they recieve a reward.
User Types
Virtual Pet Owner: Referes to the end user for which the app targets. The user that owns the virtual pets.
Participation
Signed concent forms are available to authorized personel.
Recuritment
Users were recruited based on whoever wanted to take part. Typically close friends, and frequently seen associates will be asked to participicate.
Participants
A
Has Real Pet:
Exercises Regularly:
Plays Games:
Place Where Usability Test was Taken:
B
Has Real Pet:
Exercises Regularly:
Plays Games:
Place Where Usability Test was Taken:
C
Has Real Pet:
Exercises Regularly:
Plays Games:
Place Where Usability Test was Taken:
D
Has Real Pet:
Exercises Regularly:
Plays Games:
Place Where Usability Test was Taken:
E
Has Real Pet:
Exercises Regularly:
Plays Games:
Place Where Usability Test was Taken:
Script
We are evaluating the usability of a excercise companion application to determine any fatal usability issues.
This will not take more than 25 minutes
Feel free to express your unhinged feelings about this application
Ask if you have any questions
Only our team will see this consent form and you may termininate this session at anytime