Skip to content

Arcade Alley

Cursor Agent edited this page Jul 26, 2026 · 1 revision

Arcade Alley

Vegas-styled classic arcade cabinets on the web terminal — skill minigames in a fullscreen CRT overlay, without entering the pixel RPG.

Cabinets

Game Classic DNA Cost Goal
Strip Cross Frogger 5 chips Cross Las Vegas Blvd to the neon marquee
Neon Invaders Space Invaders 10 chips Clear the neon-sign wave
High-Roller Breakout Breakout 10 chips Smash the card-suit brick wall
Showgirl Beat Rhythm 15 chips Match kick / snare / hat for 5 rounds

Overlay

Selecting a cabinet opens a fixed CRT arcade overlay (chrome bezel, neon marquee, scanlines, coin insert, LED footer). Keyboard or on-screen controls; ESC / EXIT returns to the alley.

Playfields render at 720×840 (2× the CRT aspect) with procedural pixel sprites, multi-frame animations, dithered surfaces, neon shading, and lightweight particle FX — no external image assets. Canvas sampling is nearest-neighbor so the CRT upscale stays crisp.

Economy

  • Play debit counts as a wager (MGM Rewards handle).
  • Skill payouts scale ~0–3× the play cost.
  • Arcade tickets from score (score / 100, +2 on clear) redeem for small chip packs, a free-spin voucher flag, or a welcome-drink refill.

Persistence

Tickets, high scores, and redeem flags save in session.arcade / arcadeData.

Related

Valet Vic's Vegas Strip Drive cabinet in the RPG valet garage is a separate OutRun-lite canvas arcade (no wager) — see Pixel-RPG-Simulator.

Implementation

Path Role
docs/js/arcade/ArcadeCabinetOverlay.js CRT overlay shell
docs/js/arcade/games/*.js Cabinet games
docs/js/arcade/gfx/ Shared display / pixel / anim / fx / sprites
docs/js/ui/arcade-renderers.js Floor UI
mandalay_bay/activities/arcade.py CLI lists cabinets

See Casino-Offerings and Player-Guide.

Clone this wiki locally