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Releases: Exoridus/ffx-parry-mod

v0.5.1

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@github-actions github-actions released this 17 Aug 07:24
Immutable release. Only release title and notes can be modified.

fahrenheit-parry-mod v0.5.1 (2026-08-17)

This release provides pre-built ZIP packages for Windows (FFX/X-2 HD Remaster + Fahrenheit):

Installation

Prerequisite: Microsoft .NET Runtime 10 (x86 recommended).
If missing, fahrenheit/start-fahrenheit.cmd will prompt to install it via winget.

  1. Download one of the ZIP packages above.
  2. Extract into your game directory (folder containing FFX.exe).
  3. For the full package, start via fahrenheit/start-fahrenheit.cmd (recommended).
  4. Alternatively run fahrenheit\bin\fhstage0.exe ..\..\FFX.exe from fahrenheit\bin.

Changes in This Release

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  • chore(release): v0.5.1 (6df470c)
  • fix(setup): discover MSBuild via vswhere instead of PATH only (f93c2a2)
  • build(fahrenheit): re-pin to 0a90818 (18 commits, ImGui 3.x) (7e5f198)

Full Changelog: v0.5.0...v0.5.1 | README

v0.5.0

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@github-actions github-actions released this 27 Jul 03:24
Immutable release. Only release title and notes can be modified.

fahrenheit-parry-mod v0.5.0 (2026-07-27)

This release provides pre-built ZIP packages for Windows (FFX/X-2 HD Remaster + Fahrenheit):

Installation

Prerequisite: Microsoft .NET Runtime 10 (x86 recommended).
If missing, fahrenheit/start-fahrenheit.cmd will prompt to install it via winget.

  1. Download one of the ZIP packages above.
  2. Extract into your game directory (folder containing FFX.exe).
  3. For the full package, start via fahrenheit/start-fahrenheit.cmd (recommended).
  4. Alternatively run fahrenheit\bin\fhstage0.exe ..\..\FFX.exe from fahrenheit\bin.

Changes in This Release

View this tag | All Releases

  • chore(release): v0.5.0 (7ab2b5a)
  • feat(counter): fire counters at block end via the sequence rule (d9375c2)
  • build(deps): bump System.Security.Cryptography.Xml to 10.0.10 (604eb2b)
  • build(restore): restore managed projects in their own process (7339c70)
  • build(fahrenheit): build managed core instead of publishing it (aa3a16e)
  • feat(debug): command mechanics inspector panel (eb7694f)
  • feat(bundles): add command Mechanics to runtime bundle (f1e1919)
  • feat(parry): drive parry block via manual motion 0x2F instead of native 0x43 (4236c3f)
  • refactor(overdrive): move the overdrive code out of the debug file (c227092)
  • perf(hooks): cache the hook delegates instead of re-converting per call (247a3ec)
  • build(fahrenheit): pin to origin/main e11c74d for the alpha11 branch (62be771)
  • feat(alpha11): migrate to the ref-struct hook API (52243d6)

Full Changelog: v0.4.1...v0.5.0 | README

v0.4.1

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@github-actions github-actions released this 10 Jul 23:12
Immutable release. Only release title and notes can be modified.

fahrenheit-parry-mod v0.4.1 (2026-07-11)

This release provides pre-built ZIP packages for Windows (FFX/X-2 HD Remaster + Fahrenheit):

Installation

Prerequisite: Microsoft .NET Runtime 10 (x86 recommended).
If missing, fahrenheit/start-fahrenheit.cmd will prompt to install it via winget.

  1. Download one of the ZIP packages above.
  2. Extract into your game directory (folder containing FFX.exe).
  3. For the full package, start via fahrenheit/start-fahrenheit.cmd (recommended).
  4. Alternatively run fahrenheit\bin\fhstage0.exe ..\..\FFX.exe from fahrenheit\bin.

Changes in This Release

View this tag | All Releases

  • chore(release): v0.4.1 (42f4087)
  • fix(release): keep committed Fahrenheit pin in release-bump (fb00ec6)
  • build(fahrenheit): pin release ref back to v1.0.0-alpha09 (c6e8733)

Full Changelog: v0.4.0...v0.4.1 | README

v0.4.0

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@Exoridus Exoridus released this 10 Jul 22:17
Immutable release. Only release title and notes can be modified.

fahrenheit-parry-mod v0.4.0 (2026-07-11)

This release provides pre-built ZIP packages for Windows (FFX/X-2 HD Remaster + Fahrenheit):

Installation

Prerequisite: Microsoft .NET Runtime 10 (x86 recommended).
If missing, fahrenheit/start-fahrenheit.cmd will prompt to install it via winget.

  1. Download one of the ZIP packages above.
  2. Extract into your game directory (folder containing FFX.exe).
  3. For the full package, start via fahrenheit/start-fahrenheit.cmd (recommended).
  4. Alternatively run fahrenheit\bin\fhstage0.exe ..\..\FFX.exe from fahrenheit\bin.

Changes in This Release

View this tag | All Releases

  • chore(release): v0.4.0 (7d69c64)
  • refactor(camera): drop custom saved cameras; keep the static hold + freecam (65ccccb)
  • fix(camera): hold suppresses camera requests too, not just enemy turns (2457e3a)
  • refactor(camera): strip to freecam + one save button; drop encounter table & follow-cam (1e9cc15)
  • feat(debug): selectable, copyable log box; drop timestamps (858f2af)
  • fix(camera): settle-grace fallback keeps the correct default framing; caret to screen corner (13b89e5)
  • feat(camera): zoom-punch on parry — quick eye dolly toward the gaze (f5672ed)
  • chore(mappings): slim runtime bundles from 24MB to 3.5MB (1bdc23f)
  • feat(camera): follow-cam — look-at tracks the acting enemy, damped (5e6b64b)
  • feat(camera): dedicated Camera tab with per-map encounter table (4fbe0f0)
  • feat(freecam): anchors keyed by battle map + enemy constellation (0c04f59)
  • fix(freecam): move back to WASD + Q/E — it reads more natively than the numpad (c87d172)
  • feat(freecam): numpad movement, inverted look, persistent battle-start anchor (b1176bb)
  • feat(freecam): experimental hand-controlled battle camera + angle capture (2470fac)
  • feat(debug): manual screen-shake test buttons; whole-party shake 0.80s (6f60613)
  • feat(camera): AllTurns hard-lock suppresses the ATEL position writers (557baf2)
  • fix(shake): single parry 0.40s, whole-party 0.73s (f2b3354)
  • feat(overlay,shake): whole-party shake, corner-caret window, retire sweep (df10347)
  • refactor(settings): two-column feedback grid, inline checkbox labels (dbd0932)
  • refactor(cleanup): drop write-only CheckHit MISS cache, relocate turn drivers (edf88be)
  • feat(overlay): titleless window, proximity fade, collapse caret, timing readout (3f23624)
  • refactor(debug): drop the cue-preview panel for a slimmer state panel (6ca3e68)
  • refactor(settings): prune dead toggles, fold magic camera into the lock combo (275582d)
  • feat(timing): restore tiered windows, de-toxify Expert, bring back the dodge cooldown (16cc05b)
  • fix(streak): a streak dies when the player regains control; lock all turns by default (5aea319)
  • feat(timing): gameplay timers count ticks; the dodge window comes from the model (4ae29f9)
  • feat(timing): count battle ticks, and stop letting difficulty move the window (2f98c90)
  • refactor(overdrive): move the overdrive code out of the debug file (9bbd9de)
  • feat(ui): move the settings into the mod's own window (8b23cd6)
  • refactor(offsets): drop the FhCall dependency entirely (a7b5de7)
  • refactor(hooks): funnel every orig_fptr call through a single seam (c936f92)
  • fix(evade): identify MISS_ALIVE structurally instead of guessing the enum (60b3220)
  • feat(debug): probe the ATEL opcodes that actually move the battle camera (69ccdfd)
  • fix(parry): reset per-action parry state at cue boundaries (8531445)
  • fix(camera): return -1, not 0, when suppressing MsAtelRequestCamera (a7ea9fb)
  • feat(debug): shake duration sweep with a shuffled bag and a debug-overlay panel (a04e586)
  • fix(parry): stop a successful parry from erasing its own evidence; decorrelate the shake axes (0ef9a4c)
  • feat(dodge): terminate the evade motion deterministically instead of letting it run out (86062bd)
  • build(fahrenheit): pin to v1.0.0-alpha10 (ea602d4)
  • fix(combat): a perfect dodge is a dodge — no impact shake, no parry consequences (c826512)
  • feat(combat): fire the engine's native screen shake on parry and perfect dodge (d6a80bf)
  • docs(overdrive): riposte no longer charges on perfect dodge (22961c1)
  • feat(overdrive): make learn-by-parrying unconditional, remove learn_custom_overdrive setting (c8140f1)
  • feat(combat): overdrive is the parry's reward alone, and the labels read whiter (507ffda)
  • feat(overdrive): learn custom mode by parrying instead of unconditional unlock (062ea22)
  • feat(debug): dump overdrive learn counters in the read-only save probe (ba3bcc2)
  • feat(overdrive): unlock custom mode 0x11 in save mask behind default-off setting ([2c45dae](2c45dae7ec6cf4e19465b43e1acae...
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v0.3.1

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@github-actions github-actions released this 07 Apr 14:50
Immutable release. Only release title and notes can be modified.

fahrenheit-parry-mod v0.3.1 (2026-04-07)

This release provides pre-built ZIP packages for Windows (FFX/X-2 HD Remaster + Fahrenheit):

Installation

Prerequisite: Microsoft .NET Runtime 10 (x86 recommended).
If missing, fahrenheit/start-fahrenheit.cmd will prompt to install it via winget.

  1. Download one of the ZIP packages above.
  2. Extract into your game directory (folder containing FFX.exe).
  3. For the full package, start via fahrenheit/start-fahrenheit.cmd (recommended).
  4. Alternatively run fahrenheit\bin\fhstage0.exe ..\..\FFX.exe from fahrenheit\bin.

Changes in This Release

View this tag | All Releases

  • chore(release): v0.3.1 (6128fa6)
  • fix(ci): use --configuration in release build workflow (eefbeb5)

Full Changelog: v0.3.0...v0.3.1 | README

v0.3.0

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@Exoridus Exoridus released this 07 Apr 14:38
Immutable release. Only release title and notes can be modified.

fahrenheit-parry-mod v0.3.0 (2026-04-07)

This release provides pre-built ZIP packages for Windows (FFX/X-2 HD Remaster + Fahrenheit):

Installation

Prerequisite: Microsoft .NET Runtime 10 (x86 recommended).
If missing, fahrenheit/start-fahrenheit.cmd will prompt to install it via winget.

  1. Download one of the ZIP packages above.
  2. Extract into your game directory (folder containing FFX.exe).
  3. For the full package, start via fahrenheit/start-fahrenheit.cmd (recommended).
  4. Alternatively run fahrenheit\bin\fhstage0.exe ..\..\FFX.exe from fahrenheit\bin.

Changes in This Release

View this tag | All Releases

  • chore(release): v0.3.0 (40d7e38)
  • feat(parry): stabilize combat flow and build-mode config defaults (8dfbeaf)
  • feat(tools): auto-ensure local tool dependencies (79b24b2)
  • refactor(build): make setup primary onboarding workflow (37ecf83)
  • refactor(parry): startup ATEL patches, BtlPos queue cleanup, and audio fixes (814e523)
  • chore(ci): bump softprops/action-gh-release from 2.5.0 to 2.6.1 (532326b)
  • chore(ci): bump dependabot/fetch-metadata from 2.5.0 to 3.0.0 (cac3310)
  • chore(ci): bump microsoft/setup-msbuild from 2.0.0 to 3.0.0 (23233ef)
  • chore(ci): bump actions/cache from 4.3.0 to 5.0.4 (310b809)
  • chore(ci): bump actions/upload-artifact from 6.0.0 to 7.0.0 (4849c9d)
  • refactor(build): CLI surface cleanup, data isolation, and CI alignment (48fa8fc)
  • fix(hooks): expand h_ms_set_damage_internal p5 handling and Pending→None transition (038657f)
  • ci: integrate vcpkg for windows-2025 runners (1cbc818)
  • build: standardize verbosity surface and CLI shorthands (80e917c)
  • feat(build): add quiet/verbose modes and reduce deploy preserve log noise (809080d)
  • feat(clean): require --yes for purge and add OCR index reuse (d0ce949)
  • refactor(build): migrate tooling scripts to C# and add clean purge flags (e2f8035)
  • chore(ci): align workflows with new build flags (0237da3)
  • fix(build): support target/config overrides and auto-deploy flags (1544317)
  • refactor(parry): update combat hooks and diagnostics (87e6d21)
  • docs: refresh workflow docs and local config schema (ce2a3fb)
  • build: refactor command surface and local tooling workflows (ceb860f)
  • build: unify deploy settings and add dry-run sync (0067cdd)
  • fix(combat): restore ram.hp at MsDamageSetMotion to undo unknown native HP reducer (a4e5411)
  • feat(combat): intercept damage at MsCalcDamageInternal to block both damage_hp and native buffer writes (a93b9b0)
  • feat(diagnostics): add per-hook HP probes for magic attack pipeline analysis (1179e85)
  • fix(combat): remove r1.held pre-arm from monitor_attack_cues (305d0d0)
  • feat(ui): overhaul debug overlay logging with colors, cleaner text, and broader impact detection (c9154d5)
  • fix(combat): revert broken pre-arm that checked R1 input state inside hook (a69408a)
  • fix(combat): pre-arm _parryExpiry in h_ms_exe_input_cue before orig to enable return-0 interception (7ddd3f4)
  • feat(build): add DeployBlocklist to dev.local.json to skip files during deploy (7c580fc)
  • fix(combat): scope TurnImpactMissedSeen clear to attacker identity change (cba0835)
  • feat(combat): defer parry feedback from MsCalcDamage to MsDamageSetMotion for visual sync (1262113)
  • fix(combat): demote poll path from resolver to diagnostic, clear TurnImpactMissedSeen on window open (d49bf24)
  • feat: improve discord-sync to automatically fix asset extensions (cf34a6c)
  • feat(combat): replace IMMUNITY_HP_DAMAGE with return-0 from MsCalcDamage per-actor expiry (128649a)
  • chore: remove missing ParryTimeSource test references (dd0dadd)
  • fix(combat): restore HP snapshot to undo direct damage applied by MsSetDamage orig (5df955a)
  • feat(combat): activate MsSetDamage hook for parry damage negation (b732501)
  • feat(diagnostics): add MsCalcDamage pass-through probe with confirmed 11-param signature (ca68207)
  • refactor(hooks): migrate pre_update to Fahrenheit GameLoop event subscription (3544997)
  • chore: update Fahrenheit release ref and untrack .claude directory (34dd404)
  • feat(build): add discord-sync workflow for incremental Discord JSON export (50d7585)
  • fix(diagnostics): correct MsSetDamage spike to community-confirmed byte param_1 signature (d5d64b8)
  • feat(diagnostics): add experimental MsSetDamage hook with hypothesized int(void*,int,int) signature (fee489e)
  • fix(combat): cancel active parry window when enemy turn context clears (aeb7ac3)
  • fix(combat): arm parry window for pre-held R1 on zero-latency attacks (beb7494)
  • fix(diagnostics): stabilize cue baseline and preserve signed w...
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v0.2.1

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@github-actions github-actions released this 08 Mar 16:55
Immutable release. Only release title and notes can be modified.

fahrenheit-parry-mod v0.2.1 (2026-03-08)

This release provides pre-built ZIP packages for Windows (FFX/X-2 HD Remaster + Fahrenheit):

Installation

Prerequisite: Microsoft .NET Runtime 10 (x86 recommended).
If missing, fahrenheit/start-fahrenheit.cmd will prompt to install it via winget.

  1. Download one of the ZIP packages above.
  2. Extract into your game directory (folder containing FFX.exe).
  3. For the full package, start via fahrenheit/start-fahrenheit.cmd (recommended).
  4. Alternatively run fahrenheit\bin\fhstage0.exe ..\..\FFX.exe from fahrenheit\bin.

Changes in This Release

View this tag | All Releases

  • chore(release): v0.2.1 (60e9002)
  • fix(mappings): correct property name casing in runtime bundle loader (b8ad35f)
  • feat(parry): surface DamageType from command mappings in resolved command diagnostics (9d1ee58)
  • feat(mappings): add DamageType field to command domain extracted from parser dump (f5593f0)

Full Changelog: v0.2.0...v0.2.1 | README

v0.2.0

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@github-actions github-actions released this 08 Mar 14:23
Immutable release. Only release title and notes can be modified.

fahrenheit-parry-mod v0.2.0 (2026-03-08)

This release provides pre-built ZIP packages for Windows (FFX/X-2 HD Remaster + Fahrenheit):

Installation

Prerequisite: Microsoft .NET Runtime 10 (x86 recommended).
If missing, fahrenheit/start-fahrenheit.cmd will prompt to install it via winget.

  1. Download one of the ZIP packages above.
  2. Extract into your game directory (folder containing FFX.exe).
  3. For the full package, start via fahrenheit/start-fahrenheit.cmd (recommended).
  4. Alternatively run fahrenheit\bin\fhstage0.exe ..\..\FFX.exe from fahrenheit\bin.

Changes in This Release

View this tag | All Releases

  • chore(release): v0.2.0 (5eaf39d)
  • feat(overlay): add anti-spam tier indicator to parry state HUD (7c39954)
  • feat(difficulty): revise tier durations and remove Debug difficulty from UI (d0de3da)
  • feat(settings): add user-facing penalty toggle for anti-spam tier escalation (fa7f6aa)

Full Changelog: v0.1.2...v0.2.0 | README

v0.1.2

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@github-actions github-actions released this 08 Mar 11:19
Immutable release. Only release title and notes can be modified.

fahrenheit-parry-mod v0.1.2 (2026-03-08)

This release provides pre-built ZIP packages for Windows (FFX/X-2 HD Remaster + Fahrenheit):

Installation

Prerequisite: Microsoft .NET Runtime 10 (x86 recommended).
If missing, fahrenheit/start-fahrenheit.cmd will prompt to install it via winget.

  1. Download one of the ZIP packages above.
  2. Extract into your game directory (folder containing FFX.exe).
  3. For the full package, start via fahrenheit/start-fahrenheit.cmd (recommended).
  4. Alternatively run fahrenheit\bin\fhstage0.exe ..\..\FFX.exe from fahrenheit\bin.

Changes in This Release

View this tag | All Releases

  • chore(release): v0.1.2 (f08c0c7)
  • refactor(state): read spam controller state directly, remove shadow copies from ParryRuntimeState (f040e77)
  • fix(config): use File.Move for atomic settings file replacement (5de85b9)
  • fix(combat): guard try_get_chr against returning pointers to unoccupied slots (6818ee0)
  • fix: preserve feedback overlay state when clearFeedbackFlashes is false (ff89fe1)
  • fix(audio): use SND_PURGE to prevent GCHandle use-after-free (fb44bc6)

Full Changelog: v0.1.1...v0.1.2 | README

v0.1.1

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@github-actions github-actions released this 08 Mar 06:37
Immutable release. Only release title and notes can be modified.

fahrenheit-parry-mod v0.1.1 (2026-03-08)

This release provides pre-built ZIP packages for Windows (FFX/X-2 HD Remaster + Fahrenheit):

Installation

Prerequisite: Microsoft .NET Runtime 10 (x86 recommended).
If missing, fahrenheit/start-fahrenheit.cmd will prompt to install it via winget.

  1. Download one of the ZIP packages above.
  2. Extract into your game directory (folder containing FFX.exe).
  3. For the full package, start via fahrenheit/start-fahrenheit.cmd (recommended).
  4. Alternatively run fahrenheit\bin\fhstage0.exe ..\..\FFX.exe from fahrenheit\bin.

Changes in This Release

View this tag | All Releases

  • chore(release): v0.1.1 (1d1291b)
  • refactor: remove IParryBattleAdapter single-implementation interface (eb32618)
  • docs: annotate raw hook addresses and remove stale comment (698acde)
  • refactor: remove dead movie hook infrastructure (ca447c7)
  • ci: pin all GitHub Action references to SHA digests (1e12243)

Full Changelog: v0.1.0...v0.1.1 | README