Skip to content

chore(deps): bump io.extendreality.zinnia.unity from 1.36.1 to 1.36.2#69

Merged
dependabot[bot] merged 1 commit intomasterfrom
dependabot/npm_and_yarn/io.extendreality.zinnia.unity-1.36.2
Jun 19, 2021
Merged

chore(deps): bump io.extendreality.zinnia.unity from 1.36.1 to 1.36.2#69
dependabot[bot] merged 1 commit intomasterfrom
dependabot/npm_and_yarn/io.extendreality.zinnia.unity-1.36.2

Conversation

@dependabot
Copy link
Copy Markdown
Contributor

@dependabot dependabot Bot commented on behalf of github Jun 19, 2021

Bumps io.extendreality.zinnia.unity from 1.36.1 to 1.36.2.

Release notes

Sourced from io.extendreality.zinnia.unity's releases.

v1.36.2

1.36.2 (2021-06-19)

Bug Fixes

  • Tracking: prevent kinematic state fix firing multiple times (e457f82)

    The kinematic state change fix that was introduced to fix the PhysX change in Unity 2019.3 was causing an issue with compound colliders because the OnTriggerXXX will fire for every change in a compound collider and not just at the containing Rigidbody.

    This would mean that with compound colliders it would get out of sync with the state changed check when the kinematic state changed.

    This has been fixed now by checking if the given collider in the OnTriggerExit method has already been fired (on the containing Rigidbody) within the same frame, and if it has then this is most likely a compound collider causing the event so they get ignored.

  • Utility: ensure created prefabs are added to selected GameObject (10143bb)

    The prefab creator now adds the newly created prefab to the selected GameObject rather than just putting it in the root.

Changelog

Sourced from io.extendreality.zinnia.unity's changelog.

1.36.2 (2021-06-19)

Bug Fixes

  • Tracking: prevent kinematic state fix firing multiple times (e457f82)

    The kinematic state change fix that was introduced to fix the PhysX change in Unity 2019.3 was causing an issue with compound colliders because the OnTriggerXXX will fire for every change in a compound collider and not just at the containing Rigidbody.

    This would mean that with compound colliders it would get out of sync with the state changed check when the kinematic state changed.

    This has been fixed now by checking if the given collider in the OnTriggerExit method has already been fired (on the containing Rigidbody) within the same frame, and if it has then this is most likely a compound collider causing the event so they get ignored.

  • Utility: ensure created prefabs are added to selected GameObject (10143bb)

    The prefab creator now adds the newly created prefab to the selected GameObject rather than just putting it in the root.

Commits
  • 52d428d chore(release): set version to 1.36.2 [skip ci]
  • 64f30e6 Merge pull request #544 from ExtendRealityLtd/fix/prefabs-collision-tracker
  • e457f82 fix(Tracking): prevent kinematic state fix firing multiple times
  • 10143bb fix(Utility): ensure created prefabs are added to selected GameObject
  • See full diff in compare view

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [io.extendreality.zinnia.unity](https://github.com/ExtendRealityLtd/Zinnia.Unity) from 1.36.1 to 1.36.2.
- [Release notes](https://github.com/ExtendRealityLtd/Zinnia.Unity/releases)
- [Changelog](https://github.com/ExtendRealityLtd/Zinnia.Unity/blob/master/CHANGELOG.md)
- [Commits](ExtendRealityLtd/Zinnia.Unity@v1.36.1...v1.36.2)

---
updated-dependencies:
- dependency-name: io.extendreality.zinnia.unity
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Copy link
Copy Markdown
Member

@thestonefox thestonefox left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

@dependabot merge

@dependabot dependabot Bot merged commit b5cba72 into master Jun 19, 2021
@dependabot dependabot Bot deleted the dependabot/npm_and_yarn/io.extendreality.zinnia.unity-1.36.2 branch June 19, 2021 14:13
@ExtendReality-Bot
Copy link
Copy Markdown
Member

🎉 This PR is included in version 1.4.4 🎉

The release is available on:

Your semantic-release bot 📦🚀

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants