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0.3.0 - Quality of Strife Update

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@GameWyrm GameWyrm released this 30 Mar 02:18
· 4 commits to main since this release
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This update doesn't add many more randomized locations, but it adds a lot of convenient Quality of Life features, as well as imprisons Ittle in Fluffy Fields...at least until she finds a Connection item.

  • Added a new goal: Potion Hunt!
    • Once you find enough potions, Tippsie will build you a Raft and you can escape the island.
    • You can require up to 20, and add up to an additional 20 spare potions.
    • Potions will appear as the rewards of required dungeons.
  • Secret Signs can now be randomized!
    • The Four Incomplete Signs and signs hidden in Portal Worlds give a location when you read them. Some of these can even be reached without items.
    • Cipher Signs are only randomized if you also have Super Secrets on. This includes Cipher Signs in The Promised Remedy, significantly increasing the number of locations in there and increasing the value of Impossible Gates Pass and Fire Mace.
  • Improved Loot menu!
    • You can now see the Impossible Gates Pass in the Loot Menu.
    • You can switch your currently equipped outfit from a button in the Loot Menu.
    • If Keysey is not on, you can access your key menu to see how many keys you have for each dungeon.
    • If Potion Hunt is on, you can see the number of potions you have obtained.
  • Keys and Cards will now display their contents if Chests Match Contents is on. Beware of traps, they look identical to valuable items, but lack their permanence...
  • Region Connections!
    • If you turn on "Block Region Connections", mysterious signs will block the paths between overworld regions (totally not inspired in design by Tunic) and an unknowingly unpaid intern will block interregional shortcut caves. You'll need to find Connection items to gain access to new parts of the overworld.
    • If Chests Match Contents are on, connections appear as scrolls when not in a chest and in green chests with gold trims.
    • Don't bother trying to use glitches to bypass the gates. The loading zones are outright disabled.
    • You can see which connections are available and which are blocked from the map screen.
  • New Items:
    • Lightning: Zaps all enemies near you, similar to the existing drop. In a few lucky situations you can use it to break logic...
    • Meteor Shower Trap: Triggers Meteors for about 30 seconds regardless of the level you're in.
    • Bee Onslaught Trap: Summons a swarm of swarm of bees.
    • Matriarch Trap: Summons H̶̛̤̭̣̠̀̍̂̄̃̿́̈́̒̒̕ͅẸ̴̢͈̝̳͈̼̙̍̾̅̀͑͐̆̓̀͜͜R̶̺͖̼̱̥͈̱̝̭̗̩̬̤̔̍̊̊̔̀̚͜ͅ
    • Note: Bee Onslaught and Matriarch Traps are "Super Traps", a separate category of traps we felt were too debilitating for normal trap settings, and we have ideas for more in the future. You can select their trap chance separately from regular traps.
  • New Early Weapon Choice setting: You can now set a weapon (either melee, force, dynamite, or ice) to forcefully appear in Sphere 1. This can help improve the variety of seed starts. For example, if you're tired of constant early ice or stick seeds, you can try something like this:
  early_weapon_choice:
    # Force a specific weapon to be in Sphere 1.
    # Since the randomizer will usually pick stick to be your earliest weapon if Randomize Stick is on, this setting
    # can be used to try to force something else.
    # Ice Ring is the easiest, Force Wand is the most limited, and Dynamite is the most difficult.
    # Note that this setting will generally be completely ineffective if you don't Randomize Stick.
    # Keeping the setting off lets Archipelago determine your earliest weapon, and may not put it in sphere 1.
    'off': 0
    melee: 0
    force_wand: 50
    dynamite: 50
    ice_ring: 0
  • Ice Ring can now be used to destroy the Lonely Road meteor.
  • Some miscellaneous Quality of Life:
    • Maze of Steel cow now gets abducted immediately.
    • Sweaty Fishbun in Fluffy Fields and Ogler in Fancy Ruins now move along their paths faster.
    • Frozen Court ghosts are available all day and do not disappear when off-screen.
    • Jenny Berry's house no longer requires waiting 30 seconds.
  • Various changes to scouting and data storage for trackers. (Thanks panicbit!)
  • Various bug fixes.
  • Various logic fixes.

Thanks to Scipio as always for helping with questions for development and arborelia for spell-checking some stuff and some bug fixes.