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Game version 3769

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@Garanas Garanas released this 24 Sep 17:37
· 1421 commits to develop since this release
cf90fd0

Please refer to the notes of versions 3765, 3766, 3767 and 3768 for the full patch notes.

With gratitude to all those who took the time to report issues,

Jip

Bug fixes

  • (#5454) Fix a bug that can enable the Seraphim MML to launch an endless barrage of missiles.
  • (#5454) Fix a bug where the command queue is stuck on a launch order.

This specifically occurred with the tech 3 strategic submarines and the tech 3 Seraphim battleship. As a result, the unit would be 'stuck' on the launch order, and any other order issued after the launch order would never be executed.

  • (#5454) Fix a bug where distributed launch orders would not actually launch a missile.

This occurs when you issue launch orders and then distribute them. The new, distributed orders are processed and removed from the queue even though no missiles have been launched.

  • (#5470) Fix a bug that cause gunships to have a tough time to hit certain units.

When a projectile experiences multiple collisions in a single tick, the engine does not always return the first collision. This issue frequently occurs with gunships, as they often fire from nearly vertical angles. Consequently, gunships can appear to 'hit' the terrain, even though they clearly hit the intended unit. To resolve this, we now ensure that every collision box of every unit has a minimum length of 0.5 ogrids.

  • (#5470) Fix a bug that allows certain units to evade beams in specific conditions

Most notable the Brick no longer has the ability to evade beams.

Contributors

With thanks to the following individuals who contributed through coding: