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v1.8.0?-pre2
Pre-release
Pre-release
·
7 commits
to aFoolsMod
since this release
The Mobile Update
Pre-release 2 for v1.8.0?
rPN is still not completed yet.
As a result, the uPN uEX challenge has not started.
This is NOT a PC-only pre-release! Welcome at long last, Zenith Tappers!
Credit to Echazarel for his help. Without it, this wouldn't be possible.
Changes
- Added more rDH combo names
- Changed DH to allow for DP, and by proxy rDP for PN DH, to appear alone past 50m in either direction
- Added the blue light for mobile reverse selection during gameplay with PN
- Backported the fix for the EX bug with mobile reverse selection
- Backported a fix for a bug with rNH IN which made the colors reappear
- Added animations for the blue light
- Invisible dashboard now makes the blue light invisible too
- If you do a somersault with PN, it now pushes all other cards down instead of up
- Changed the Discord Rich Presence App ID to properly identify the game as A Fool's Mod
- Fixed a bug with AS which gave you one extra click on cards before they burned
- Added a limited-time throwback to PENTR.IO's description in TETR.IO
- Added a limited-time base color
- Added two event achievements
- Added a new "OVERWHELM THE TOWER!" text
- rPN now pushes the deck skin up instead of down
- Backported the limited-time alternate names
- NOTHING quests can now appear
- Added a customizable reverse hold keybind (default is <Unbound>)
- Fixed a bug where the same reverse quest could naturally generate back-to-back when using PN
- Changed it so that saves from Base ZC can always be imported into ZCFM, even if they're from future versions
- Changed it so that the automatic flips now respect the mobile reverse hold
- PN can now jump downward
- Start button now unhovers cards on game start
- Reset/Spin and Start buttons now unhover cards on mobile
- Changed it so that pressing the reverse hold no longer unhovers cards on mobile
- Backported the message for if a platform does not support Wireframe Vision
- Ultra PBs are now saved
- Added Ultra Masteries
- Fixed illegal PB detection that existed in Base ZC
- Disabled the Star Force toggle when playing on mobile
- Added the ability to combine URM and other effects using reverse hold
- Added Test Mode with the code "test"
- Added a No Fail toggle for Test Mode with the code "invincible"
- Added a backup system with the codes "load_backups", "unload_backups", and "create_backups"
- Added the code "save_data" to trigger a manual save of your current game state
- Plus other minor tweaks
Known Issues
- For Android players, if you click and hold on the reverse hold, but are holding within the safe area of your phone, the Android OS will cause the touch to vanish after 2 seconds since touch down and another touch within the safe area is made. I cannot fix this, as this is done on the system level. For those annoyed by this, you can turn on something like the Display Cutout in the Developer Options to push the reverse hold further away from the safe zone (assuming the reverse hold is underneath the normal location of the status bar). I would personally suggest using the "Hide" cutout if it is available for those bothered by this.
Investigating!
Hotfixes will be made for these issues.
- Load times may have dramatically increased because of a change that was made. This will require further stress testing and I will try to find the cause and correct it (if at all possible) to lower load times. My sincerest apologies for any inconveniences this may cause until the issue is fixed. [Priority: 1]