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Changing model pose

dmitri-fm edited this page Aug 2, 2026 · 5 revisions

When converting models from one game to another, you may encounter a situation where they have different poses. In order to resolve this problem, Rx3Tools offer a helper function called "Pose Change".

For the tutorial, we will take GK gloves model from FC 26 and will convert this model to FIFA 16, using "Pose Change" helper function.

  1. Load FC 26 gloves model into Blender. Without any edits, export it to gkglove_26to16_from.fbx into <Rx3Tools folder>/data/poses folder.

  2. Load FIFA 16 gloves model into Blender. You can see there are differences in model poses.

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  1. We will edit FC 26 pose to match FIFA 16 pose. In order to do this, select FC 26 skeleton and switch to Pose Mode. Move and rotate influental bones (LeftForeArm, LeftHand, and other) to match FIFA 16 pose.
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  1. When done, apply the pose (still in Pose Mode, go to Pose -> Apply -> Apply Pose as Rest Pose)
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  1. Delete FIFA 16 model - and export the edited FC 26 model to gkglove_26to16_to.fbx into <Rx3Tools folder>/data/poses folder.
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  1. In Rx3Tools, open "More Options" window - you will see a new item gkglove_26to16 in the "Pose Change" combobox.
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Note: At this state, it's expected that the source model still uses FC 26 skeleton. In order to get proper FIFA 16 skeleton and bones on the FC 26 model, we can use the Bone Remapping feature.

  1. Using our created pose, we can convert any FC 26 glove model to FIFA 16.
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