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FMT.DeadSpacePlugin

This is a plugin for FMT that allows you to edit and load mod files within Dead Space

Status

In Development

Deploying to FMT

After building, copy DeadSpacePlugin.dll to your FMT installation's Plugins folder (usually FMT/Plugins/).

VS Code auto-deploy: Set a FMT_PLUGINS_DIR environment variable pointing to your FMT Plugins folder, then use the build tasks:

  • copy-to-fmt (Debug) — builds Debug and copies the DLL
  • copy-to-fmt (Release) — builds Release and copies the DLL
  • copy-only (Debug) / copy-only (Release) — copy an already-built DLL only

Attaching a Debugger to FMT

  1. Build the plugin in Debug configuration (with debug symbols)
  2. Copy the DLL to the FMT Plugins folder
  3. Launch FMT
  4. In VS Code, open the Run & Debug view (Ctrl+Shift+D)
  5. Select "Attach to FMT" from the dropdown
  6. Click the green play button (or press F5)
  7. Set breakpoints in the plugin code — they will be hit when FMT loads and uses the plugin

The pre-configured launch profile in .vscode/launch.json uses processName: "FMT.exe" to find the target process.

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This is a plugin for FMT that allows you to edit and load mod files within Dead Space

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