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0.6.0
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HSV support (as an option) and pixel note splashes and hold splashes
Mobile Controls are now under MOBILE_CONTROLS_ALLOWED compile flag
IMusicState interface
openfl_dpi_aware to fix mobile compatibility
Emergency buttons (Shift + F4 for Main Menu, Shift + F5 for reset the state)
Alternative file extension support for HScript files
Undo, redo, and note skin preview in ChartingState
Keystore keygen for Android
GPU texture scripts and execution
Downscale Game option for Android
Alternative name for mobile
Kade Engine clap and snap sounds in ChartingState
Controller support improvements
Game now uses ANGLE for rendering
Renamed compile flags to make #if macros and project.hxp more reasonable
Refactored Editor UI and removed FNF-Modcharting-Tools
Updated GPU texture handling (premultiply in GPU texture instead of shader)
Split library_shadows for each work and updated references
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