docs: use destroyable terrain in Mini Tanks cache AC#486
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Make the cache-invalidation scenario operate on the spec’s destroyable Brick material instead of its explicitly permanent Wall material. Closes #478. FSGG-Worker: dunlin-1b73
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Wall is permanent by contract (
MaxHp = None,CrushMass = None, state pinnedIntact), so it cannot exercise terrain mutation. AC #15 now uses the existing destroyable Brick material and explicitly transitions that tile toOpen, preserving the intendedTerrain.Versioncache-invalidation proof.Closes #478.