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1.0.0+1.21.1

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1.0.0

Initial release.

  • Renders Bedrock/GeckoLib geo armor models through the vanilla armor pipeline
  • Armor bone convention with boot bones and a chest-anchored waist bone
  • Armor trims with per-set trim textures, with greyscale fallback for third-party trim materials
  • Emissive glowmasks (AzureLib _glowmask convention) and a radiant glow mode that feeds shader-pack bloom