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1.1.0+26.2

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@ZsoltMolnarrr ZsoltMolnarrr released this 05 Sep 21:04

1.1.0

  • Minecraft 26.2 support
  • Per-item model and texture overrides through the vanilla minecraft:custom_data component
    ({armor_model_api:{model, texture, glowmask, trim}}), settable by commands, loot tables,
    recipes and datapacks - no custom component, the library stays client-side
  • A stack naming both model and texture takes over an item nobody registered (any vanilla or
    third-party armor piece), with a default glow + trim pass stack
  • ArmorRenderContext carries the base texture in effect (texture()) and the stack's overrides();
    layers deriving assets from the base texture should read it from there