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Pollution Absorber: Improved 1.0.1
Pollution Absorber: Improved 1.0.1 shares pollution-chunk readings between overlapping absorbers and replaces the flat artwork with an industrial air-filter unit. A 24-frame fan animation uses Factorio's native renderer, with a fixed cabinet and grille and no new Lua tick handler.
On the isolated Factorio 2.0.77 save with 35 absorbers (33 with energy), timed absorption-handler cost averaged 0.0049–0.0052 ms per tick, versus 0.0070–0.0078 ms in released 1.0.0: roughly 30% less script work. Pollution totals matched the original at every checkpoint; 280 overlapping-absorber comparisons passed within floating-point rounding. Overall UPS improvements depend on the game and workload.
Keeps the original absorption behavior, once-per-second update and entity identifiers. Tested with the final ZIP on the save and without Space Age. No test files, logs or saves are included.