Skip to content

Releases: Farsightvision/Obj2Tiles

v1.1.2

v1.1.2 Pre-release
Pre-release

Choose a tag to compare

@mykyta-nikiforov mykyta-nikiforov released this 22 Jul 17:03

16-bit index-safe coarse tiles

v1.1.1

Choose a tag to compare

@mykyta-nikiforov mykyta-nikiforov released this 22 Jun 07:09
fix: clamp RAM to avoid OOM under pressure

v1.1.0

Choose a tag to compare

@mykyta-nikiforov mykyta-nikiforov released this 15 Jun 07:35

Add Hierarchical LODs pipeline

v1.1.0-beta-5

Choose a tag to compare

@github-actions github-actions released this 11 Jun 20:03
perf(hlod): stop Phase-1 going serial on RAM-ample pods

v1.1.0-beta-4

v1.1.0-beta-4 Pre-release
Pre-release

Choose a tag to compare

@mykyta-nikiforov mykyta-nikiforov released this 11 Jun 09:18
feat(hlod): RAM-aware parallel Phase-1 speedup + S3TC black-tiles fix

v1.1.0-beta-2

v1.1.0-beta-2 Pre-release
Pre-release

Choose a tag to compare

@mykyta-nikiforov mykyta-nikiforov released this 09 Jun 03:51
feat(hlod): RAM-aware graceful degradation to prevent OOM on large mo…

v1.1.0-beta

v1.1.0-beta Pre-release
Pre-release

Choose a tag to compare

@mykyta-nikiforov mykyta-nikiforov released this 02 Jun 04:57
feat: hierarchical LOD (HLOD) 3D Tiles pipeline

v1.0.20

Choose a tag to compare

@github-actions github-actions released this 20 Apr 08:21
Fix OOM in Split stage: sequential LODs + per-material texture eviction

v1.0.19

Choose a tag to compare

@mykyta-nikiforov mykyta-nikiforov released this 17 Apr 06:08
Add KTX2 compression, per-LOD config, geometric error fixes, and .NET 9

KTX2 compression:
- Restore built-in KTX2 compression via basisu (originally by Tsipf Vadym),
  with fixes for KHR_texture_basisu extension and UV flip

Per-LOD configuration:
- Each LOD has its own JpegQuality (default 90) and MaxAtlasSize (default 4096)
- Atlas textures saved as JPEG instead of PNG

Geometric error and LOD transitions:
- Root error scales from model diagonal — fixes large models disappearing when zoomed out
- Per-tile AABB half-diagonal geometric error — LOD transitions scale naturally with tile size
- All Refine modes changed from ADD to REPLACE

Parallelization:
- Split stage, texture atlas packing, and geometry writing run in parallel
- Thread-safe texture cache with Lazy<T> to prevent double-loading

Other:
- Target .NET 9 across all projects

v1.0.18

Choose a tag to compare

@github-actions github-actions released this 16 Jan 08:54
0a4efe6
Merge pull request #4 from Farsightvision/feature/linear-rgb

Convert sRGB to linear RGB for Vertex Colors