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Game Vision
FatherNoTimeGames edited this page Sep 30, 2026
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A 3D Action-RPG where the player controls a single Main Character (MC) accompanied by a party of up to 4 AI-controlled NPCs. The game seeks to capture the long-term engagement, world-immersion, and party-synergy of MMORPGs, adapted for a curated, systemic single-player experience.
- Visual Language: Early PS1/PS2 Silent Hill. Dense fog, muted palettes, decay, liminal spaces.
- Setting: High Fantasy Medieval. Grounded, harsh, and overgrown.
- Atmosphere: The result of Divine Abandonment and the residual dust of a cosmic "Cleansing" event.
- The Skybox: A massive, intact, glowing "Blue Moon" dominates the sky. It is actually the ancient Barrier, orbiting the planet.
- Narrative Delivery: Environmental storytelling first.
- Perspective: Locked to the Main Character.
- Combat Style: Methodical Real-Time Action.
- AI Control: Companions via Gambit/Behavior Tree system.
- Classless System: No rigid classes. Hybridization and synergy.
- Use-Based Progression: Skills level through use.
- The Support Slot: Emphasis on hybrid support/enabler roles.
- Solo Viability: Clearable entirely solo.
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Atmosphere:
WorldEnvironmentfog, customSkyshader for the Blue Moon, careful lighting. -
Action Combat:
CharacterBody3D,AnimationTree, hitbox/hurtbox. -
Navigation & AI:
NavigationAgent3D, Behavior Trees. - Modular Characters: Visual gear swaps, dynamic ability animations.
02 - Worldbuilding & Lore 03 - Systems & Mechanics (Pending) 04 - The Current World & Factions (Pending)