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EnhancedGV v0.17.0

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@github-actions github-actions released this 19 Jul 17:38
  • Plays nicely with other plugins. EnhancedGV no longer patches Steam's app-page
    render function or touches its render output. Earlier builds turned the page's
    child element into an array, which crashed SDH-PlayTime (it reads that same
    render output) and destabilised TabMaster with extra re-render pressure. The
    panel is now injected entirely from EnhancedGV's own component in Decky's tree:
    it finds the visible app page in the DOM, reads that page's app ID from its React
    fiber, and portals the panel in — re-providing the page's gamepad-focus node so
    it stays controller-navigable. No shared Steam React internals are patched.
  • Sharper scaling across displays. Trailers, screenshots, thumbnails and
    description images now size relative to the screen (Steam Deck 800p, 1080p
    handhelds, 4K TV) instead of a fixed pixel size tuned for a single display.
  • The "What's this game about?" summary is now selectable. It's a D-pad focus
    stop, so it scrolls into view and can be read on a gamepad — previously the
    cursor skipped over it between the media and the sections.
  • Update panel now clearly shows the new version, a download/install call to
    action, and an Open the release page button.
  • View patch notes (this version) button in QAM → Updates opens the current
    version's changelog in a popup (CHANGELOG is now bundled with the plugin).

Install via Decky → Developer → Install Plugin from ZIP. The plugin's Updates section checks for and links to new releases.