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Releases: Feerdus95/dw3-field-editor
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DW3 Field Editor v0.3.0
- Sharing fields: File > Export fields... writes the fields you pick to one
.dw3fieldfile, and Import fields... adds someone's to yours. Nothing of the
game's goes in it: files go as what differs from the game's, texts only when new or
changed. New fields, characters, texts and the editor's flags that clash with yours
get other numbers, and the exits, lines and scripts follow. Also--export-fieldsand
--import-fields.
DW3 Field Editor v0.2.1
- Fixed: a battle area painted over with No battles could stay in a few pixels a
stroke missed, too small to see, and still start battles in the game. Each painted
area's card in Battles now says how much of the map it covers (in red when only a
few pixels are left), and Erase it from the map clears all of it in one step.
See CHANGELOG.md for every version, and the v0.1.0 notes for what you need and how to start.
DW3 Field Editor v0.2.0
- Battles in plain words: a card per painted battle area in its map color, how often
battles come in steps, the battlefield and music named by the fields that have them,
and who appears, by name and level, with their chances. Change them by picking from
the game's encounters (searched by a Digimon's name), make them more or less common, or
add more; each change is one undo step. The raw numbers are a click away. --encountersprints the game's encounters, their enemies and where they are met.- An area with empty battles (nobody to meet) shows a warning: the game crashes when it
picks one. Adding someone fills the empty ones first. - Painting or erasing a battle area updates the Battles panel at once.
- Area 4 is named Event battles, in Paint areas and in Battles.
- Add an object from another field... (right click): any object of the game's
fields, animation included, copied into this one. - New fields from a Toyagumon3D game export (
--new-field ... --toyagumon DIR): its
picture as the background, the floor from its blocks or its depth, and the front layer.
Test in game: battles need a port that gives the player a starting team when the test begins (the current native port does).
See CHANGELOG.md for every version, and the v0.1.0 notes for what you need and how to start.
DW3 Field Editor v0.1.2
- Fixed: at a story point, a character none of whose versions is there then (Tamer
Natsumi in Central Park at 0x02) still showed its first version, as
if the game had it. It now shows faint, with a tooltip saying it isn't there. - Fixed: Test in game at a story point showed only the characters whose versions
need nothing but the story point: the game started without the flags and items the
others need (Tamer Natsumi in Central Park, from 0x04 on, needs an item). The editor now passes them,
so the field looks as the map shows it. Needs a port that takes--set.
See CHANGELOG.md for every version, and the v0.1.0 notes for what you need and how to start.
DW3 Field Editor v0.1.1
- Fixed: running the editor from the command line (
--check,--shotand the
others) with--dataor--discno longer changes the folder the editor opens next
time. A folder left that way, without the game's files, made Test in game ask for
the port's data folder.
See CHANGELOG.md for every version, and the v0.1.0 notes for what you need and how to start.
DW3 Field Editor v0.1.0
The first release of DW3 Field Editor, an editor for the fields (the maps you walk around) of Digimon World 2003.
You need Windows 10 or 11 (64-bit) and your own disc of the European version, Digimon World 2003 (SLES-03936), as a .bin/.cue or .iso image. The American Digimon World 3 and the Japanese version don't work.
Getting started: unzip anywhere, run dw3fe.exe, choose Your disc image..., then pick a folder for the editor's work.
What it does:
- Shows every field as the game draws it, with where you can walk, exits and triggers, and battle areas.
- Shows the characters, their lines and when they appear, with conditions in words (story points, flags, items, partners).
- Edits all of it: paint the logic layers; move and add characters and objects; change exits, dialogue, battles and event scripts.
- Makes things of your own: characters from a drawn template, objects from pictures, new fields, new flags.
Playing your changes needs the game's native PC port, which isn't released yet. Until then you can explore, edit and save, but not play the changes.
Nothing from the game is included. Not affiliated with or endorsed by Bandai or Bandai Namco. MIT licensed; see CREDITS.md for the work it builds on and licenses/ for the bundled libraries.