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God of War III Remastered for PC 2.1.4
Game speed fix
The game no longer runs too fast when the frame rate patch is not applied.
The engine's 120/240 FPS mode is a game patch. It only applies to the executable the patches were checked against. On other executables (for example a different 01.02 build or the EU version), the engine still runs at 60 FPS, but the frame rate limit could go above that. Since the engine advances a fixed 1/60 s per frame, the game ran faster than intended (issues #12 and #13).
Now the frame rate limit can never go above the engine frame rate that was actually applied.
What you will see
- If your executable gets the frame rate patch: nothing changes, 120/240 FPS work as before.
- If it does not: the game runs at 60 FPS at normal speed, whatever frame rate limit you choose.
- The launcher's home page shows "60 FPS engine · patches not available for this game build".
- The in-game menu (Insert / R3+L2 → Performance) shows that the frame rate patch is not available for this game build.
user\last_run.log(or the launcher's Log page) showsEngine frame rate: N FPS.
Changes
- The present frame limit is capped at the applied engine frame rate.
- The applied engine frame rate is passed to the game and shown in the log and in the in-game menu.
- The launcher warns when the built-in patches do not apply to the selected executable.
Validation
- New tests failed before the fix and pass after it.
- Tested on the RX 6700 XT: engine 60 FPS with a 120 FPS limit now runs at normal speed; engine 240 FPS with a 240 FPS limit still runs at 240 FPS.
Known issue: patches on other 01.02 executables
Patches and cheats still only apply to one executable build. Support for the other 01.02 build (sha256 6e72330e…, also used by the EU version) is in progress and will come first as a test build. Details in issues #3, #6 and #13.
You still need your own God of War III Remastered game files. No game files are included.