Repository navigation
God of War III Remastered for PC 2.1.5
Performance improvements
- Added a saved stream buffer memory setting under Performance → GPU data → Stream buffer memory (#1).
- System RAM (cached) is the default. System RAM (uncached) and GPU memory (previous behavior) are also available.
- If cached RAM performs worse on your system, select GPU memory and restart the game. The saved choice also applies when launching with
--play. - Removed unnecessary draw pipeline waits for the currently ignored
SET_PREDICATIONcommand (#23).
Windows source builds
- Added missing standard headers for MSYS2 CLANG64 / libc++ builds.
- Addressed warnings about unused runtime variables.
Validation
- PR #1: all 15 launcher tests passed, including saving, reopening and restoring every memory option. Services and video decoder tests also passed.
- PR #23: the Windows build passed. Compared against a build without the synchronization change in the same Caverns scene on an AMD RX 6700 XT. No critical errors were logged during the measured periods, and no graphical problems were reported during gameplay.
- The combined 2.1.5 build, launcher tests, services and video decoder tests passed. The extracted Windows package passed its frozen launcher and dependency checks.
Thanks to @Vansh-Bhardwaj and @1M7md-CS for the contributions.
You still need your own God of War III Remastered game files. No game files are included.