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Updated some metadata and renamed the plugin folder, so that way this plugin can co-exist with other forks.
Some refactoring of the DMX exporter. Tangents and multiple UV maps in Source 2 SHOULD be properly working now.
Added a Source 2 Attachment importer. How it works is that you can import a .vmdl file and it'll rip out either all of the attachments or just the aim poses from a Deadlock model.
Added some utility functions to automatically correct the nodes for zeroed out root_motion bones, and a function to copy a KV3 block into your clipboard so you can just paste the new nodes right into ModelDoc.