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Getting Started
Fenris159 edited this page Jun 21, 2026
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This guide is for commanders installing RavenColonial EDMC for the first time.
- EDMarketConnector installed and working. RavenColonial EDMC is tested against EDMC 6.1.2 and newer.
- A RavenColonial account and API key.
- The latest RavenColonial EDMC release ZIP from GitHub.
- Optional for the in-game HUD: EDMCModernOverlay. The Popout Tracker works without it.
Links:
- EDMC: https://github.com/EDCD/EDMarketConnector
- RavenColonial EDMC releases: https://github.com/Fenris159/ravencolonial_edmc/releases
- EDMCModernOverlay: https://github.com/SweetJonnySauce/EDMCModernOverlay
Download the release asset named like:
RavenColonial_EDMC-v1.8.1.zip
Extract the folder named RavenColonial_EDMC into EDMC's plugins folder, then restart EDMC.
Typical plugin folders:
| Platform | Plugin folder |
|---|---|
| Windows | %LOCALAPPDATA%\EDMarketConnector\plugins\ |
| Linux | ~/.local/share/EDMarketConnector/plugins/ |
| macOS | ~/Library/Application Support/EDMarketConnector/plugins/ |
After restart, the EDMC plugin tab should show RavenColonialWeb and the settings page should report the current plugin version.
- Open EDMC.
- Open File -> Settings.
- Select the RavenColonial_EDMC plugin tab.
- Paste your RavenColonial API key.
- Save settings.
The API key is required for authenticated writes such as creating or linking projects, reporting contributions, updating Fleet Carrier cargo, and repairing completed-site MarketID data.
- Start Elite Dangerous and load into the commander you want to use.
- Start EDMC or press EDMC update after the game is loaded.
- Confirm the plugin status line says
Ravencolonial: Ready. - Dock at a colonization construction ship or completed site when you want to create, link, or update a project.
- If using the in-game overlay, confirm EDMCModernOverlay is installed and enabled. If using Popout Tracker, no overlay dependency is required.
| Term | Meaning |
|---|---|
| Build project | An active RavenColonial construction project for a site. |
| Plan location | A planned site row from RavenColonial before it is linked to an in-game construction dock. |
| Link Build Location | Connects a planned RavenColonial location to the construction ship where you are docked. |
| Create Build Project | Creates a new project from the docked construction depot snapshot. |
| Track All | Tracker mode that aggregates all active build projects from the refreshed list. |
| Popout Tracker | EDMC-dark secondary window that shows the same build tracker table without EDMCModernOverlay. |
| FC cargo tracking | Optional overlay and cargo-sync behavior for linked Fleet Carriers. |
For construction work:
- Dock at the construction ship.
- Let the plugin read the
ColonisationConstructionDepotjournal data. - Use Open Build Page, Create Build Project, or Link Build Location depending on the current project state.
- Deliver cargo normally.
- The plugin reports construction contribution history and updates remaining project need from journal depot data.
For tracker work:
- Check Enable Overlay for the in-game HUD, or Popout Tracker for the EDMC window.
- Refresh build projects for the current system or searched system.
- Select one project or Track All.
- Optionally enable carrier tracking and select All or a callsign.
- In the popout, use the copy button when you want Discord-friendly fixed-width text for squad coordination.