-
Notifications
You must be signed in to change notification settings - Fork 0
Home
Terro Fergius edited this page May 29, 2026
·
7 revisions
Validates and enforces asset naming, folder structure, and quality standards in Unreal Engine 5. Catches bad assets before they reach the project or the pipeline.
Inspired by Allar's UE5 Style Guide.
- Getting Started — Install the plugin and run your first validation in under 5 minutes.
- Workflows — Usage patterns for indie devs, small teams, and full studio pipelines.
- Validators Reference — All rules, what they check, defaults, and config properties.
- Auto-fix Guide — What gets fixed automatically and what you need to fix manually.
- Configuration — DataAsset setup, GlobalSettings reference, per-project config.
- Reports — Export audit results as CSV, JSON, or HTML for leads, QA, and CI pipelines.
- FAQ — Answers to common questions and how to disable specific rules.
- Naming Convention — prefix, suffix, spaces, junk names, non-ASCII
- Folder Structure — wrong location, bad path format, Developers/ check
- Texture — power-of-two, max size, sRGB, compression, LOD group
- Blueprint — variable naming, bool prefix, tooltips, compilation errors
- Static Mesh — collision, LOD count, Nanite policy
- Asset Health — stale redirectors
Auto-fix available for: renames, folder moves, texture property corrections.
The plugin ships with 300+ automated tests covering all validators and auto-fix paths, run on every build across all supported UE versions.
This page is generated from the in-editor documentation. Do not edit it here — edit Plugins/AssetStandardsValidator/Content/Docs/*.html and regenerate.