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v0.4.0

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@gls-fergius gls-fergius released this 27 May 02:21
· 8 commits to main since this release

First public demo release.

Validates and auto-fixes asset naming, folder structure, textures, Blueprints,
static meshes, and redirectors — directly inside the editor.

What's included:

  • 6 validators with 30+ individual rules
  • Auto-fix: renames, folder moves, texture property corrections
  • Batch Fix — fix an entire rule category at once
  • Validation panel with search, filters, and severity levels
  • HTML audit report with health score
  • In-editor docs (searchable, offline)
  • 300+ automated tests

Demo limits:

  • Windows only (full version: Windows + Linux + Mac)
  • 200 assets per scan; single-asset check is unlimited
  • Batch Fix: 5 uses per editor session
  • Report export: HTML only (JSON / CSV in full version)
  • CI commandlet: limited to 200 assets per run (exit codes same as full)
  • On Editor Startup trigger disabled
  • No source code included