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v0.4.1

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@gls-fergius gls-fergius released this 07 Jun 23:03
· 6 commits to main since this release

Asset Standards Validator 0.4.1 — demo build for UE 5.0–5.7.

What's new in this demo:

  • Fresh Blueprint reflection on save — the Blueprint validator now sees newly added variables the moment you save, without reopening the asset.
  • Per-validator triggers — give a single validator its own trigger so it runs on its own schedule, separate from the shared config triggers.
  • Triggers re-sync on every config save — no editor restart needed to pick up trigger changes.

Fixed:

  • The per-asset issue cache is now scoped per checker, fixing cross-config result clobber when triggers fire.
  • Brighter, more readable rule-tag text in tooltips.

The full version also gains in 0.4.1: level and world validation (flag bad actors in a level and jump straight to them), a leaner C++ custom-validator SDK, and project-scope rules that match your classes without loading the assets.


Demo limits:

  • Windows only (full version: Windows + Linux + Mac)
  • 200 assets per scan; single-asset check is unlimited
  • Batch Fix: 5 uses per editor session
  • Report export: HTML only (JSON / CSV in full version)
  • CI commandlet: limited to 200 assets per run (exit codes same as full)
  • On Editor Startup trigger disabled
  • No source code included

Install: extract into Engine/Plugins/Marketplace/, not your project's Plugins/ folder. If the demo is already installed, remove it first — both versions share a module name and conflict.