v0.4.1
Asset Standards Validator 0.4.1 — demo build for UE 5.0–5.7.
What's new in this demo:
- Fresh Blueprint reflection on save — the Blueprint validator now sees newly added variables the moment you save, without reopening the asset.
- Per-validator triggers — give a single validator its own trigger so it runs on its own schedule, separate from the shared config triggers.
- Triggers re-sync on every config save — no editor restart needed to pick up trigger changes.
Fixed:
- The per-asset issue cache is now scoped per checker, fixing cross-config result clobber when triggers fire.
- Brighter, more readable rule-tag text in tooltips.
The full version also gains in 0.4.1: level and world validation (flag bad actors in a level and jump straight to them), a leaner C++ custom-validator SDK, and project-scope rules that match your classes without loading the assets.
Demo limits:
- Windows only (full version: Windows + Linux + Mac)
- 200 assets per scan; single-asset check is unlimited
- Batch Fix: 5 uses per editor session
- Report export: HTML only (JSON / CSV in full version)
- CI commandlet: limited to 200 assets per run (exit codes same as full)
- On Editor Startup trigger disabled
- No source code included
Install: extract into Engine/Plugins/Marketplace/, not your project's Plugins/ folder. If the demo is already installed, remove it first — both versions share a module name and conflict.