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Fixed a bug where players with the "mertail" stat did not have the intended sitting pose.
Fixed another bug preventing other mod scripts from using player.setOverrideState (by "clobbering" it) even when FezzedTech's movement/animation code is disabled.
Got rid of the kludgy JSON string comparisons under the hood. This might be considered a speed optimisation by the nerds among you, but really, I just didn't like the kludge anymore.