A lightweight 3D graphics sandbox built using OpenGL in C++, featuring a controllable first-person camera, interactive navigation, and basic object rendering. Developed to explore low-level graphics programming, it integrates key concepts like camera movement, texture mapping, lighting, and shader-driven rendering.
The scene showcases a simple indoor layout with multiple textured models (e.g., cubes, table, chair) and supports interactive exploration using standard FPS-style controls.
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Basic Scene Layout

Multiple 3D models rendered in a single scene. -
Multiple Textured Models

Scene with multiple textured model instances.
- First-Person Camera: Navigate the 3D environment using keyboard and mouse.
- 3D Object Rendering: Supports rendering multiple textured models in real time.
- Texture Mapping: Load and apply 2D textures to 3D surfaces.
- Custom Shader Pipeline: Supporting integrated shaders for lighting and effects.
- Modular Scene Setup: Easily extendable to include new models or controls.
- OpenGL – Core 3D rendering
- SFML – Windowing and input handling
- GLM – Vector/matrix math for transformations and camera movement
- C++ – Application structure and logic
- Open Visual Studio and click "Clone a repository".
- Paste this repo’s URL:
https://github.com/Filip-Rak/OpenGL-Scene-Renderer.git - Unpack the
dependencies.zipfile into the project's main directory. - Open the
.slnfile and build/run from Visual Studio.
This basic project was created as an exploratory dive into OpenGL fundamentals and does not represent a fully functional application.
