v1.0.0
Release v1.0.0
Build Details:
- Commit: 2f0ab8b
- Author: Filroden
Changelog
Changes since v1.0.0-beta1
SAVED MAP CHANGES
The procedural noise generators and vector elevation brushes have been normalised. If you load a map created in an earlier version, you will notice peaks and valleys look more organic and less like flat plateaus. You may also see slight shifts in coastlines and biome placements. These shifts are minor but ensure vastly improved terrain generation moving forward.
FEATURES
- Regional Map Creation: Generate a new, high-resolution map from a cropped area of your world. All terrain edits and vector features are preserved, and the new maps are nested as children under their parent map in the map manager.
- Themes: Added light and dark themes, alongside a new configuration toggle to switch the base interface colour between gold and teal.
- Custom Biomes: Create custom biomes in the Map Configuration tool, which then appear as selectable brushes in the Biome tool.
- Level Terrain Brush: Added a new terrain brush that levels terrain to match the elevation at the centre of your click. The feather setting controls how smoothly this blends into the surrounding area.
IMPROVEMENTS
- Procedurally spawned river sources are converted into map pins so they can be moved or deleted.
- When creating a new map with a resolution other than the default 1000 x 1000 pixels, the noise scale used by the procedural generator is adjusted to reflect the new resolution. This does not affect existing maps.
- Icons for infrastructure points of interest are now white by default. This is to allow them to be coloured in a later update.
- UI lists (such as regions and saved maps) are now sorted alphabetically.
- Route quick styles now function as toggles. Clicking an active style resets the route to its default settings.
- The biome brush now paints solid areas rather than scattered pixels, ensuring painted biomes better match the visual style of the generated map.
- Adjusted the temperature model to produce smooth, map-wide climate variations rather than scattered noise. Note: Maps generated during the beta phase will experience a slight shift in biome placement when loaded in this version.
- Added a brief pause when typing inputs or dragging sliders so you can finish your adjustment before the map redraws.
BUG FIXES
- Fixed an issue where the "Remove Pin" button failed to operate while editing within the Features tool.
- The Grid Type select dropdown will now correctly show the active pattern when loading a map.
- Switching away from the Biome tool will now return the biome layer to its inactive opacity, allowing contours and terrain to be seen.
UNDER THE HOOD
- Biome Brush Performance: Isolated the biome brush rendering pipeline so it no longer triggers a recalculation of the procedural climate models, significantly improving brushing performance.