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v1.0.0-beta1

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@github-actions github-actions released this 06 Jul 18:04
· 36 commits to main since this release
1611f2d

Release v1.0.0-beta1

Build Details:


Changelog

Changes since v1.0.0-alpha4

FEATURES

  • Export to Scene: Maps can now be exported directly to a playable scene. The base map contains player-visible information, while GM-only data is saved to a hidden map tile. The tool also generates a journal containing region and feature descriptions, and creates map pins linked directly to these journal pages.
  • Labels: A new label tool displays names for points of interest, routes, and regions. In edit mode, labels can be dragged or rotated (using the scroll wheel). Left-clicking adds a custom label, and CTRL/CMD + left-click removes it. Labels from other tools can be hidden but not deleted. Text outlines automatically adapt to the background colour for readability.
  • Cartography Decorations: Scale bars, borders, and custom images can be added to the map. In edit mode, these can be dragged, rotated with the scroll wheel, and resized using SHIFT + scroll wheel.
  • Slope Brushes: Two new terrain brushes allow for gradual sloping. The strength setting controls the gradient, and feathering controls the blend with surrounding terrain.
  • Global Scaling: Moving or scaling the terrain now automatically updates the position and scale of all vector layers (features, infrastructure, regions, and labels) to maintain alignment.

IMPROVEMENTS

  • Feature visibility now uses a three-state system: Player, GM, or None.
  • Added map controls to toggle the display of features based on their visibility state.
  • The mouse cursor updates to show the brush area when using terrain or biome tools in edit mode.
  • Reduced the minimum brush size to 2px for finer detailing.
  • The application now prompts to save or discard unsaved changes before closing or loading a different map.
  • Renamed the "Scene" tool to "Create New Map" and moved the map seed input into this section.
  • The brush size tool now applies when placing or blocking river springs. River sources and blocked springs can be dragged or removed just like standard pins.
  • Added UI warnings if the terrain scale is set above or below the generator's limits.
  • Moved the grid layer to render beneath labels and cartography decorations.
  • Infrastructure icons can now be resized.
  • Consolidated performance updates: The UI refreshes significantly faster when using vector tools, as the full map only recalculates when pixel layers are modified. Maps also now only calculate once on loading.

BUG FIXES

  • Moving or scaling the map after using the terrain brush correctly reapplies the brush strokes at the new coordinates.
  • Changing the map seed reliably generates a new map.
  • Creating a new map resets the quick save state, preventing accidental overwrites.

UNDER THE HOOD

  • Consolidated UI action handlers across multiple tools.