v1.0.0-beta1
Pre-release
Pre-release
Release v1.0.0-beta1
Build Details:
- Commit: 65fe6e6
- Author: Filroden
Changelog
Changes since start
CORE LIGHTING ENGINE
- Implemented 7-tier RMU light degradation engine calculating distance thresholds (10', 30', 100', 300', 1000' and 3000').
- Added UI injection for Ambient Light and Token sheets to set Base Illumination and Magical Source properties.
- Handled Magical Darkness via negative luminosity overrides.
- Added
Shift + Lkeybinding to generate comprehensive RMU penalty chat cards. - Added global GM setting to toggle magical light degradation rules.
VISION & DETECTION AUTOMATION
- Automated parsing of RMU Actor items upon token creation to set vision ranges.
- Added custom WebGL Canvas Shaders for Thermal Vision (Orange) and Demon Sight (Crimson).
- Added custom wall-piercing Detection Modes for Life Sense (Cyan) and Presence Sense (Red).
- Implemented real-time Talent Exclusions: Life Sense ignores "Lifeless", Presence Sense ignores "Mindless" and "Animalistic".
- Mapped Tremorsense, Invisibility Sense, Air Movement, and Electrolocation to native Foundry detection modes.