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v1.0.0-beta1

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@github-actions github-actions released this 16 Mar 15:49
65fe6e6

Release v1.0.0-beta1

Build Details:


Changelog

Changes since start

CORE LIGHTING ENGINE

  • Implemented 7-tier RMU light degradation engine calculating distance thresholds (10', 30', 100', 300', 1000' and 3000').
  • Added UI injection for Ambient Light and Token sheets to set Base Illumination and Magical Source properties.
  • Handled Magical Darkness via negative luminosity overrides.
  • Added Shift + L keybinding to generate comprehensive RMU penalty chat cards.
  • Added global GM setting to toggle magical light degradation rules.

VISION & DETECTION AUTOMATION

  • Automated parsing of RMU Actor items upon token creation to set vision ranges.
  • Added custom WebGL Canvas Shaders for Thermal Vision (Orange) and Demon Sight (Crimson).
  • Added custom wall-piercing Detection Modes for Life Sense (Cyan) and Presence Sense (Red).
  • Implemented real-time Talent Exclusions: Life Sense ignores "Lifeless", Presence Sense ignores "Mindless" and "Animalistic".
  • Mapped Tremorsense, Invisibility Sense, Air Movement, and Electrolocation to native Foundry detection modes.